Simple Renderings Thread
Re: Simple Renderings Thread
Technically a very nice render!
However, I fail to see how the chair would hold up to regular use. It looks like zebra wood and with that grain direction it would likely crack the first time someone is going to sit in it.
Chairs like that are usually made out of bent laminate which allows the grain direction to run parallel to the bent direction. Also, tropical woods like zebra wood are usually not used in bent laminate constructions as most of them don't bent as well as local central european or north American woods.
However, I fail to see how the chair would hold up to regular use. It looks like zebra wood and with that grain direction it would likely crack the first time someone is going to sit in it.
Chairs like that are usually made out of bent laminate which allows the grain direction to run parallel to the bent direction. Also, tropical woods like zebra wood are usually not used in bent laminate constructions as most of them don't bent as well as local central european or north American woods.
Re: Simple Renderings Thread
@godzilla : Thank you! i`ll try to render the whole scene soon
btw : Doesnt matter from which wood chairs was made. Believ me I sit in this chair in switzerland and chair has wooden frame made from wenge wood.
btw : Doesnt matter from which wood chairs was made. Believ me I sit in this chair in switzerland and chair has wooden frame made from wenge wood.
Last edited by dcm on Mon Mar 08, 2010 10:05 am, edited 1 time in total.
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Re: Simple Renderings Thread
Well, that's the beauty of 3d CG, innit?Headroom wrote:Technically a very nice render!
However, I fail to see how the chair would hold up to regular use. It looks like zebra wood and with that grain direction it would likely crack the first time someone is going to sit in it.
Chairs like that are usually made out of bent laminate which allows the grain direction to run parallel to the bent direction. Also, tropical woods like zebra wood are usually not used in bent laminate constructions as most of them don't bent as well as local central european or north American woods.
Re: Simple Renderings Thread
@ DCM
Well...I can't argue that
Now I am even more interested in how the frame ins constructed!
@ StompinTom
I would say that that depends on what the intent of the artist is. If he intended to create a photorealistic (with the emphasis on realistic) then that would clearly not be the point of that particular piece of CG.
A mute point in this case obviously as DCM sits in that chair.
Well...I can't argue that
Now I am even more interested in how the frame ins constructed!
@ StompinTom
I would say that that depends on what the intent of the artist is. If he intended to create a photorealistic (with the emphasis on realistic) then that would clearly not be the point of that particular piece of CG.
A mute point in this case obviously as DCM sits in that chair.
Re: Simple Renderings Thread
but i think ur right about grain direction...
Re: Simple Renderings Thread
Another update on my environment.
Added 5 more tree models (and boosted the export time to 16 minutes), but I think the results are worth it.
~185,000,000 polygons. (There are trees surrounding the environment, not just the ones you see.)
My house is going to be located on a fairly large flat area a little to the right of this point of view.
Click for the 2000x1500 version.
Added 5 more tree models (and boosted the export time to 16 minutes), but I think the results are worth it.
~185,000,000 polygons. (There are trees surrounding the environment, not just the ones you see.)
My house is going to be located on a fairly large flat area a little to the right of this point of view.
Click for the 2000x1500 version.
samlavoie.xyz
- zeitmeister
- Posts: 2010
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Re: Simple Renderings Thread
Holy shit!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Simple Renderings Thread
Now we're talking! Looks great, man! Where are you getting your tree models? I just got Onyx which helps a lot for all sorts of trees.Godzilla wrote:Another update on my environment.
Added 5 more tree models (and boosted the export time to 16 minutes), but I think the results are worth it.
~185,000,000 polygons. (There are trees surrounding the environment, not just the ones you see.)
My house is going to be located on a fairly large flat area a little to the right of this point of view.
Click for the 2000x1500 version.
Re: Simple Renderings Thread
Thanks!StompinTom wrote: Now we're talking! Looks great, man! Where are you getting your tree models? I just got Onyx which helps a lot for all sorts of trees.
All the tree models are from Evermotion. Grass is modeled by me (lol)
That's the reaction I always like to hearzeitmeister wrote:holy shit!
samlavoie.xyz
Re: Simple Renderings Thread
Impressive..... How long did it take to render?
Re: Simple Renderings Thread
Wow! Nice stuff Godzilla. Upload to Nature gallery?
Re: Simple Renderings Thread
tomasbird wrote:Impressive..... How long did it take to render?
~14 to 18 hours, don't really remember when I started it, sorry.
Ono, I'm not quite finished with it yet but I'll definitely upload a version before I start work on the house.
samlavoie.xyz
Re: Simple Renderings Thread
When we can control vignette effect in indigo?
Re: Simple Renderings Thread
Your environment looks really nice Godzilla!
The trees are wonderful and the grass is stunning: is it a blender particle system in use?
..I'm quite a noob in Max, and I'd really like to know something more about particles and stuff like that: it seems to be very effective when dealing with large half-naturalistic scenes such as this one.
I've got to get some basic learning resource, but time is my basic problem.
...ops..sorry for the off-topic stream of consciousness..
The trees are wonderful and the grass is stunning: is it a blender particle system in use?
..I'm quite a noob in Max, and I'd really like to know something more about particles and stuff like that: it seems to be very effective when dealing with large half-naturalistic scenes such as this one.
I've got to get some basic learning resource, but time is my basic problem.
...ops..sorry for the off-topic stream of consciousness..
Re: Simple Renderings Thread
Fantastic Images , like the vignette.Godzilla wrote:Another update on my environment.
Added 5 more tree models (and boosted the export time to 16 minutes), but I think the results are worth it.
~185,000,000 polygons. (There are trees surrounding the environment, not just the ones you see.)
My house is going to be located on a fairly large flat area a little to the right of this point of view.
Click for the 2000x1500 version.
regards axel
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