Reading Room

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kikeonline
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Reading Room

Post by kikeonline » Sun Feb 28, 2010 5:43 am

Blender 2.49
Indigo 1.1.18
Tonemaped in Photomatix.
No PS.

ToDo: *More objects, materials and texturing.
*Night version with different light layer.
* Some blowup renders.

Image

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djegoo
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Re: Reading Room

Post by djegoo » Sun Feb 28, 2010 7:20 am

Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.

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kikeonline
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Re: Reading Room

Post by kikeonline » Sun Feb 28, 2010 9:32 am

djegoo wrote:Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.

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kikeonline
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Re: Reading Room

Post by kikeonline » Wed Mar 03, 2010 4:02 am

Updates.
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galinette
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Re: Reading Room

Post by galinette » Wed Mar 03, 2010 4:03 am

How did you do the carpet?

Etienne
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zeitmeister
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Re: Reading Room

Post by zeitmeister » Wed Mar 03, 2010 4:57 am

Wow, this looks very promising... go on!
Cheers, David



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kikeonline
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Re: Reading Room

Post by kikeonline » Wed Mar 03, 2010 6:14 am

galinette wrote:How did you do the carpet?

Etienne
I followed this grass tutorial http://www.yafaray.org/documentation/tu ... particles1 But instead of using the ¨edges tu curve¨ script, I extrude the vertices like 1cm or so.

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CTZn
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Re: Reading Room

Post by CTZn » Wed Mar 17, 2010 1:36 am

Since the carpet elements are flat they stop much less light than they would in reality*; you can compensate this by darkening the base of the ... hairs ?

Up up up !


* and they are bouncing it straight back; you can use a 'black > white > black' smooth lerp (ramp?) to simulate the elements volume by bump mapping (from flat to cylindrical). Displacement might even be applicable here.
obsolete asset

izzo
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Re: Reading Room

Post by izzo » Wed Mar 24, 2010 8:43 pm

Hi Kike,

Nice renders, would you mind sharing your scene/light setup so i can take it apart for learning purposes?

Regards,
Izzo

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mily
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Re: Reading Room

Post by mily » Thu Mar 25, 2010 9:36 pm

kikeonline wrote:
djegoo wrote:Hey this is nice

Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?

otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
Hi Kike!

I've been trying to make something similar, but no success.
I'm modelling in sketchup - only mapping the wall(plane) with the b/w image (phong) and using inverted image to achieve black-only reflectance...
What's your recipe?

m.

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madcoo
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Re: Reading Room

Post by madcoo » Thu Mar 25, 2010 10:02 pm

Very nice, I love it !!!

Question regarding the window panes : I presume this is "exit portal".

Did you model the windows and applied the "exit portal material" on them directly?
Or did you apply a glass material to the windows and put an exit portal shape behind the window panes?

Great stuff, keep it goin' !!!
:wink:
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