Amazing resource...

General questions about Indigo, the scene format, rendering etc...
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PureSpider
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Amazing resource...

Post by PureSpider » Sun Feb 21, 2010 4:30 am

...for free high quality archviz models: http://loadproject.blogspot.com/
Enjoy! 8)

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wojtek-w
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Re: Amazing resource...

Post by wojtek-w » Sun Feb 21, 2010 6:03 am

great link! thanks!

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fenerolina
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Re: Amazing resource...

Post by fenerolina » Sun Feb 21, 2010 6:26 am

Yes! thank you.

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Godzilla
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Re: Amazing resource...

Post by Godzilla » Sun Feb 21, 2010 7:17 am

Great models, but I personally prefer to model things myself, so I can definitively call my work my own. 8)
samlavoie.xyz

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zeitmeister
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Re: Amazing resource...

Post by zeitmeister » Sun Feb 21, 2010 7:56 am

Wow... thanks for that one!
Cheers, David



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neo0.
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Re: Amazing resource...

Post by neo0. » Sun Feb 21, 2010 8:36 am

Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own. 8)
I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..

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dakiru
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Re: Amazing resource...

Post by dakiru » Sun Feb 21, 2010 10:47 am

Wow, thanks for the link!

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Godzilla
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Re: Amazing resource...

Post by Godzilla » Sun Feb 21, 2010 10:57 am

neo0. wrote:
Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own. 8)
I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..

Exactly. I feel more accomplished and take much more pride in a project if I know It's entirely my own work.

Though I have no problem with other people using someone else's models.. 8)
samlavoie.xyz

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dakiru
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Re: Amazing resource...

Post by dakiru » Sun Feb 21, 2010 11:38 am

Godzilla wrote:
neo0. wrote:
Godzilla wrote:Great models, but I personally prefer to model things myself, so I can definitively call my work my own. 8)
I definitely know what you mean.. Often times, I have a hard time deciding.. Using someone else's models can make my scene look better/more realistic, but it also feels a bit like cheating..

Exactly. I feel more accomplished and take much more pride in a project if I know It's entirely my own work.

Though I have no problem with other people using someone else's models.. 8)
What do you mean? It's your very nice keyboard, isn't it?

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Godzilla
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Re: Amazing resource...

Post by Godzilla » Sun Feb 21, 2010 12:57 pm

dakiru wrote:What do you mean? It's your very nice keyboard, isn't it?
Yes it's my keyboard, I'm Viz on 3DOcean.
samlavoie.xyz

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Pibuz
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Re: Amazing resource...

Post by Pibuz » Sun Feb 21, 2010 10:25 pm

I think that if I use some models not modeled by me to make my scene look better...WHO CARES?!?!?!

I assume I'm a designer b*tch.

Thank you for this link Purespider!

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suvakas
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Re: Amazing resource...

Post by suvakas » Sun Feb 21, 2010 10:40 pm

There are also a bit different "rules" when you do it only for fun and you have no tight deadlines.
When you have to do it for client then it would take much more time (and client's money) to model everything by yourself. That's where 3rd party model collections are very handy.

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Zom-B
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Re: Amazing resource...

Post by Zom-B » Sun Feb 21, 2010 11:24 pm

Pibuz wrote:I think that if I use some models not modeled by me to make my scene look better...WHO CARES?!?!?!
My only issue with this is if people post scenes and don't give credit at least like "Models taken from different internet resources" and instead get honored for great modeling they haven't done!

Being a 3D artist has 4 major areas Modeling, Animation, Rendering (light & materials etc.) & SFX. the focus around here is obvious the Rendering part...

taking a bunch of models from the internet is no guarantee for a good scene!
The hard part starts at the first point: concept of design...
how to arrange the scenario, what chair design fits to the couch style etc.


Anyway, what I want to say: don't adorn yourself with borrowed plumes :!:
We still will love you for the images you do :wink:
(with YOU I mean everybody!)
polygonmanufaktur.de

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Godzilla
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Re: Amazing resource...

Post by Godzilla » Mon Feb 22, 2010 9:51 am

suvakas wrote:There are also a bit different "rules" when you do it only for fun and you have no tight deadlines.
When you have to do it for client then it would take much more time (and client's money) to model everything by yourself. That's where 3rd party model collections are very handy.

Good point, Suv. If I was doing visualization work professionally (which I hope to do one day), I would definitely invest in some pre-made models. But currently as a hobbyist, there are no deadlines for my work, so I enjoy taking a leisurely approach to my projects.

However there is one exception to my personal rule of not using others models... Trees. I can't model them accurately or realistically at all, so I invested in an Evermotion tree pack a while back. Well worth the money, I must admit.
samlavoie.xyz

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Pibuz
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Re: Amazing resource...

Post by Pibuz » Mon Feb 22, 2010 8:25 pm

My answer was meant to be hilarious, guys :lol:
It is indeed funny to see how seriously it has been taken! :lol: :lol: :lol:

I am an architect, sometimes in a hurry for a deadline, sometimes pure hobbyst. My main goal is to achieve a good architectural environment: my tools are well-proportioned space, good natural lighting, appropriate materials, to finally get a valuable sensation inside and/or outside something that is (potentially) built.
In my scenario, objects are totally secondary: they could be both design pieces and self-modeled inventions: what that counts is to give the idea of the final space. Their style is chosen purely according to the architectural environment they're put in.

I always take no credits for the modeling part, excepted the concept and realisation of the architectural part. POSITIONING chairs, armchairs, kitchens, lamps, curtains, carpets, libraries is part of the architecture. MODELING those object is design. I don't want to steal someone else's job :lol:

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