The Cindigo manual has had a freshen up.
Check it out : Cindigo_Manual.pdf
Let me know what you think!
Thanks,
$oup
*edit: Updated tutorial
*edit2: Added tut file I forgot
Cindigo Manual update
Cindigo Manual update
- Attachments
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- Cindigo Tutorial.rar
- Cindigo tutorial with example file
- (574.02 KiB) Downloaded 253 times
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- cindigo tutorial.pdf
- Quick Cindigo Tutorial
- (567.53 KiB) Downloaded 303 times
Last edited by OldSoup on Tue Jan 19, 2010 10:41 am, edited 2 times in total.
Re: Cindigo Manual update
Good job Soup, here my added details etc.
Also Indigo Instances don't get rendered in C4D atm.
Some settings for materials are not very detailed, like:
Also very important but forgotten are the Custom ISL shaders for noise gradient etc. !!!
Here you should add that the global C4D measure settings that can be changed get ignored! Instead only the settings in the Indigo Effect are used!page 6 wrote:you could also try to use your bump map as a Exponent map... this should generate a more subtle effect.
The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!page 8 wrote:Indigo Instance
Creates an instance that can be used to make multiple copies of an object in
a memory-efficient and CPU-efficient way. Indigo instances are faster to
render than Cinema 4D instances (which aren't real instances but are copies).
Also Indigo Instances don't get rendered in C4D atm.
Both are NOT supported by Indigo atmpage 14 wrote:Save untonemapped .exr: Save image as a raw HDR image without
tonemapped adjustments.
Save tonemapped .exr: Save tonemap-adjusted HDR image.
Some settings for materials are not very detailed, like:
orpage 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.
page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.
Also very important but forgotten are the Custom ISL shaders for noise gradient etc. !!!
polygonmanufaktur.de
Re: Cindigo Manual update
except for C4D R11.5, when you set them as "render instance".Zom-B wrote: The Info that C4D based Instances aren't Supported and get broken down to invidual meshes in Indigo is quite important too!
good job joel, but i think i told you already
Re: Cindigo Manual update
Thanks Soup, good work!
Re: Cindigo Manual update
The intention for the Exporter manuals are that they give a quick run-down of every function available, and if you need more info, to go and read the Indigo manual. It just makes it smaller and saves overlap.Zom-B wrote:
Some settings for materials are not very detailed, like:orpage 19 wrote:Internal medium: Controls how light moves through the interior of a mesh.page 20 wrote:Indigo Subdivision Tag: Divides the amount of polygons by the number
specified.
Thanks for the list Zom-B, I'll go through it with Fused when he wakes up from his hangover
Re: Cindigo Manual update
Soup wrote:... when he wakes up from his hangover
Re: Cindigo Manual update
Added a short tutorial aimed at orientating new users of Cindigo
Re: Cindigo Manual update
Manual is updated with bits an pieces and images from godzilla
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