Blender Noob Questions

Announcements, requests and support regarding the Blender Indigo export script
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manitwo
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Blender Noob Questions

Post by manitwo » Wed Jan 17, 2007 10:42 am

Hi Blender-guys

As you might know the C4D-Exporter has got his last update looong time ago
and i think that won't change in near future - so it's time to learn blender now :)
And of what i have read so far i'm not the only one who is going to learn blender now
because of that exporter-issue.
So i think it would be great to have a thread where blender-pros could answer our/my noob-questions.

Sooo ... here we go :P :
I just found out that i could change the view-rotation-system to "turntable"
instead of default "trackball".
So far so good ... is there a way to navigate with one button(let say alt + lmb/mmb/rmb)
instead of 3 buttons (shift+mmb, ctrl+mmb, alt+mmb)?

Other question:
Does blender have an object-manager? Something like this:?
Image

Do i have to install python for the blender-exporter
(cause i installed python but the blender console doesn't find it)

Enough questions for now :lol:

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afecelis
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Post by afecelis » Wed Jan 17, 2007 10:52 am

Hi Manitwo! welcome to the blender party! ;)

Everything is done with the middle mouse button:
1. mmb click to orbit
2. shift+mmb to pan
3. ctrl+mmb to zoom in and out
4. roll mmb to also zoom in and out.
Does blender have an object-manager? Something like this:?
yup, it's called the "outliner"
Image

and no, you don´t need a full python installed for exporters to work. The required libraries for blender to work come bundled. :D

ps. I answer these ones since they're the easy ones, hehehehe. I'm no blender pro at all! :wink: But it is a very cool tool to use. ;)

ps. I just re-read your post and noticed you already had it, but you interpret it as 3 buttons:
is there a way to navigate with one button(let say alt + lmb/mmb/rmb)
That is for me one key and 3 buttons (mouse buttons); a la 3dsmax or maya.
instead of 3 buttons (shift+mmb, ctrl+mmb, alt+mmb)
there ya go! that is one button (of the mouse) and 3 keys (of the keyboard), hehehe
:wink:
Last edited by afecelis on Wed Jan 17, 2007 2:28 pm, edited 1 time in total.
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manitwo
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Post by manitwo » Wed Jan 17, 2007 11:12 am

thanks afecelis!

button, keys - lol my fault :oops:
any way to navigate like maya/3dsmax/... (one key, three buttons) ?

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hstokholm
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Post by hstokholm » Wed Jan 17, 2007 11:16 am

I don't know about the navigation, but maybe blender couldn't find python because you installed the wrong version...? Blender uses 2.4, while the newest python release is 2.5...

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manitwo
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Post by manitwo » Wed Jan 17, 2007 11:19 am

hstokholm wrote:I don't know about the navigation, but maybe blender couldn't find python because you installed the wrong version...? Blender uses 2.4, while the newest python release is 2.5...
could be - thank you!

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DaveC
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Post by DaveC » Wed Jan 17, 2007 11:48 am

It won't take you very long at all to get used to using just the MMB to navigate. Especially since, once you've used blender a bit, your left hand will spend most of it's time hovering over the keyboard anyway :)
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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afecelis
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Post by afecelis » Wed Jan 17, 2007 12:00 pm

hstokholm wrote:I don't know about the navigation, but maybe blender couldn't find python because you installed the wrong version...? Blender uses 2.4, while the newest python release is 2.5...
You don´t need a full python installation on your system to run or use blender. The file python24.zip (or given the case python25) that comes in the installation folder has all the required runtime python libs. A full install is required only if you're planning to develop stuff for blender in python script.

And Davec couldn't describe it better. You'll get used fast to moving around in 3d space with just your mmb. Your left hand will be on the keyboard making your modeling more proficient! ;) My transition from max to blender was painless.

One thing to remember; you can always customize blender's UI to resemble that of the package you're used to ;)
Last edited by afecelis on Wed Jan 17, 2007 12:05 pm, edited 2 times in total.
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manitwo
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Post by manitwo » Wed Jan 17, 2007 12:04 pm

ok thanks again afecelis 8) :D

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afecelis
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Post by afecelis » Wed Jan 17, 2007 12:10 pm

cause i installed python but the blender console doesn't find it
That error is harmless, it simply tells you it couldn't find a full python install and that it will use the runtime libraries instead. Anyway, since you already installed python, you need to add python as a system environment variable, check my screenie:

Create a new environment variable, call it:
PYTHONPATH
enter the following as value:
C:\Python24;C:\Python24\DLLs;C:\Python24\Lib;C:\Python24\Lib\lib-tk
adjust paths according to your python install. ;)
Image
Last edited by afecelis on Wed Jan 17, 2007 12:59 pm, edited 1 time in total.
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Jananton
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Post by Jananton » Wed Jan 17, 2007 12:46 pm

Hello manitwo,

A lot of people are already involved to get python working for you, so I won't get into that, apart from the advice that you can install different versions side by side. They wont byte each other..

When you start with blender a lot of terminology will be different and new, also the place where to find things you're used to in other programs will have changed, so maybe a good reference where to find what is something you can use as well.

Blender basics 2nd edition

It's a 22+ Mb download, but covers a lot of ground.

Greetings from nighttime Amsterdam,

Jan

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manitwo
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Post by manitwo » Thu Jan 18, 2007 1:40 am

thank you guys!!
python is workin and the pdf jananton posted is a great help.

i'm afraid i have another question for ya:
how can i see the direction of the face-normal?

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afecelis
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Post by afecelis » Thu Jan 18, 2007 1:49 am

Select your model, hit TAB to enter edit mode, hit F9 to change to "Editing" options, and among the "Mesh Tools 1" tabs you'll see an option that says "Draw Normals". Increase the "Nsize" Value to 2 or you won´t be able to see them :wink: Normals are shown only when in edit mode.
Image
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manitwo
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Post by manitwo » Thu Jan 18, 2007 1:56 am

1000 x thanks to afecelis!

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afecelis
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Post by afecelis » Thu Jan 18, 2007 2:17 am

Now let's get ahead of your next question, eheheheh :wink:
When your mesh has got weird normals ther are 2 things to do:
1. In edit mode, select all of the vertices (by hitting "a") and hit CTRL+N to "recalculate normals outside".

2. if some normals still look weird then you can select the vertices that conform the wrong-pointing face and hit "w", from the "specials" menu that pops up select "flip normals".

quick tip:while in edit mode, if you hit CTRL+TAB you can change your selection mode from vertices/edges/faces :wink:

hope it helps.
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manitwo
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Post by manitwo » Thu Jan 18, 2007 2:28 am

afecelis wrote:hope it helps.
yes - always good to get tipps from advanced users :)
the relationship between me and blender is getting better and better :lol:

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