furniture

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fenerolina
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furniture

Post by fenerolina » Sun Jan 31, 2010 11:35 am

Hi!

This is the project I'm going to work for the next 2 months. I' am a hand wood worker and design furniture (with very heavy duty joinery) that lasts forever :twisted:
All posts and good materials upload have been the best tutorial for me so thank you every one, specially SkUp users and of course Whaaaat!
So that's how Indigo becomes one of top 5 favourite tools in my woodshop :lol:

I just wanted to see the table and the benches in the render so no need of extra objects.. I know my studio is a bit poor but that's the way it goes. Sorry for the little noise but 18h rendering on my poor laptop is enough!
Hope you like it and all comments are welcome. Excuse my poor Inglish.

Salut i força!
Attachments
taula+bancs.png
table measures 450x180cm
taula+bancs.png (427.47 KiB) Viewed 19072 times

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djegoo
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Re: furniture

Post by djegoo » Sun Jan 31, 2010 12:21 pm

Hi
Welcome on indigo!
I really like the mapping of the wood texture, I am sure you love previewing your furnitures before you can achieve it since you discovered indigo :D

My only critic, but it is very subtle, is that from this point of view, the table is very very smooth and the glosiness is very regular : maybe if you used the texture as specular map and as bump map, it would add a slight detail of gloss nuances, and little very little relief on the wood's vein, but this is only my view, maybe in reality yor tables are totally smooth :wink:

good job, i like simple studio setups!

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Headroom
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Re: furniture

Post by Headroom » Sun Jan 31, 2010 4:32 pm

Very nicely executed! Your understanding of woodworking and joinery is clearly visible.
Many a piece of furniture, cabinetry, or other wooden pieces are nicely done from a rendering perspective just to be ruined by a lack of understanding of the actual construction.

Prof4D
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Re: furniture

Post by Prof4D » Sun Jan 31, 2010 9:45 pm

All looks very well, but the Photoshop, in my opinion, is necessary.

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benn
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Re: furniture

Post by benn » Sun Jan 31, 2010 10:58 pm

Wow that's beautiful! Nice render. :)

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djegoo
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Re: furniture

Post by djegoo » Sun Jan 31, 2010 11:17 pm

Headroom wrote: Your understanding of woodworking and joinery is clearly visible.
.
exactly
+1

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galinette
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Re: furniture

Post by galinette » Mon Feb 01, 2010 12:29 am

Incredible wood materials!!! I would really enjoy if you could upload them...

Etienne
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fenerolina
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Re: furniture

Post by fenerolina » Mon Feb 01, 2010 2:22 am

Thanks for your comments!

Djegoo:
djegoo wrote:I am sure you love previewing your furnitures
.You know it! Can't believe that 2 years ago I draw my projects in paper and pencil format. :lol:
djegoo wrote:maybe if you used the texture as specular map and as bump map
. Yes! it actually has a subtil bump set to -0.004 but due to the lighting setup and the dof the vains are not visible.

Headroom:
Headroom wrote:Your understanding of woodworking and joinery is clearly visible.
Glad you see it.
Headroom wrote:ruined by a lack of understanding of the actual construction
I totally agree. I think designs in general have to be functional and then his form or shape follows his funtion and not the contrary.

Prof4D:
Thanks!
Prof4D wrote:Photoshop, in my opinion, is necessary.
I'm all ears..

Galinette:
I actually used one of your tabulated lights for my studio :).
galinette wrote:if you could upload them...
[/quote]. I actually downloaded the with grain material from the Mdata base. But I think it was violating licences.. Don't know if I can share them this way. Tell me if it don't work. Hope someday I'd make my own textures..
Attachments
whith grai.pigm
(1.22 MiB) Downloaded 369 times
end cut.pigm
(2.88 MiB) Downloaded 336 times
encaix pota.png
encaix pota.png (487.14 KiB) Viewed 18921 times

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fenerolina
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Re: furniture

Post by fenerolina » Mon Feb 01, 2010 2:40 am

Hi, the wood mat is made by Godzilla. I found it in Borgleader material contribution (thank you guys) :http://www.indigorenderer.com/forum/vie ... &hilit=isl

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djegoo
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Re: furniture

Post by djegoo » Mon Feb 01, 2010 3:55 am

Oh Forget the little crit i wrote then :wink: i think it is due to the resolution. very nice sense of detail you have!

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Doug Armand
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Re: furniture

Post by Doug Armand » Mon Feb 01, 2010 5:55 am

fenerolina wrote:Hi, the wood mat is made by Godzilla.
Well there is your problem then - Godzilla is known to produce inferior materials.........only kidding :!:

PS: if you want to I will mod myself Godzilla for that cheap shot :wink:
Doug

Doug Armand

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Jambert
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Re: furniture

Post by Jambert » Mon Feb 01, 2010 11:12 pm

fenerolina wrote:Headroom wrote:
ruined by a lack of understanding of the actual construction
I totally agree. I think designs in general have to be functional and then his form or shape follows his funtion and not the contrary.
You can't say that, I disagree completely. Functional design is a modernist point of view... it's over...

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fenerolina
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Re: furniture

Post by fenerolina » Tue Feb 02, 2010 1:11 am

Salut Jambert.

I haven't explained myself as I would like. I will try with other words.
There are designs that passed through centuries and haven't changed at all. If you think about nature designs...all the forms you found there are strictly attached to their function and minimized (as Japaneese tools for instance). Master Gaudi understood it very well and litterally copied nature structures for his architectural projects. It's not a modernist point of view, it a "fond et forme" question. This is what I mean saying tha form follows function.
When I make a table for instance I first think about his function. It has to be practic according to human anatomy. Then I draw the structure with each specific joinery ,wood limits and my wood skill limits. And after these two steps I take a look on the form and try to purge it. But it's the way I personally work and feel identified with. :)

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zeitmeister
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Re: furniture

Post by zeitmeister » Tue Feb 02, 2010 6:54 am

Hey fenerolina,

I like your point of view and your work very much.
I certanly went to Barcelona with my girlfriend and got a very idea of what you are talking about. I think merging the ideas of this organic, in some way bionic design with the practicability and clarity of the modernists conceptual thinking and execution might lead to the best, but that's my personal unqualified opinion.

I think your first renders are very nice results; can we expect more impressions of your furniture?
Do you think you could use Indigo in the future for conceptual tasks of your furniture?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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fenerolina
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Re: furniture

Post by fenerolina » Tue Feb 02, 2010 9:15 am

Thank you Zeitmeister!
I love your renders specially evening meadow one. Makes me feel very little.
Don't miss Casa Batlló too if you go to BCN.
zeitmeister wrote:can we expect more impressions of your furniture?
Shure! Indigo is the begining of a long trip but be patient as I work alone. :D
zeitmeister wrote:Do you think you could use Indigo in the future for conceptual tasks of your furniture?
I'm not quiet shure to understand you here, give me a clue..

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