Green living
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Green living
*lurks*
Did I miss the "Finished Artwork" thread for this piece? I was really hoping for a higher res. render
Did I miss the "Finished Artwork" thread for this piece? I was really hoping for a higher res. render
benn hired a mercenary to kill my sig...
Re: Green living
The Forum scales the images down to display them. Simply grab the image and drag it into anew Browser Tab to see it in full res (firefox).Borgleader wrote: I was really hoping for a higher res. render
polygonmanufaktur.de
Re: Green living
Sorry guys, it seems that i kind of dropped this project of mine for a while. I rendered a multilayer image with the quick export button, hoping to continue the rendering after many hours. Then I accidentally overwrote the file (:evil:) so now I have to re-launch the whole thing. Damn.
It's only a matter of time: the scene is ready: I only have to click the button. It's just that I don't feel too much like keep on sleeping with the q6600 humming in the background the whole time. Gimme one week.
Thank you very very much for keeping your interest alive. It is really important when I see someone who cares about my efforts. Thank you!
It's only a matter of time: the scene is ready: I only have to click the button. It's just that I don't feel too much like keep on sleeping with the q6600 humming in the background the whole time. Gimme one week.
Thank you very very much for keeping your interest alive. It is really important when I see someone who cares about my efforts. Thank you!
Re: Green living
Yeah, I find that quite annoying. I intend to do something against it.Zom-B wrote:The Forum scales the images down to display them. Simply grab the image and drag it into anew Browser Tab to see it in full res (firefox).
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Green living
I did not know that, thanks for the tipZom-B wrote:The Forum scales the images down to display them. Simply grab the image and drag it into anew Browser Tab to see it in full res (firefox).
Hehe, I know what that's like, done it quite a few times with my own q6600.Pibuz wrote:Sorry guys, it seems that i kind of dropped this project of mine for a while. I rendered a multilayer image with the quick export button, hoping to continue the rendering after many hours. Then I accidentally overwrote the file (:evil:) so now I have to re-launch the whole thing. Damn.
It's only a matter of time: the scene is ready: I only have to click the button. It's just that I don't feel too much like keep on sleeping with the q6600 humming in the background the whole time. Gimme one week.
Thank you very very much for keeping your interest alive. It is really important when I see someone who cares about my efforts. Thank you!
benn hired a mercenary to kill my sig...
Re: Green living
Yes Pibuz, keep rocking...
I absolutely know how you feel about the Computer noise in the background during sleep time.
My latest system was designed to be as silent as possible so I even can render if my GF stays over night ^^
I absolutely know how you feel about the Computer noise in the background during sleep time.
My latest system was designed to be as silent as possible so I even can render if my GF stays over night ^^
click-able images that open in a new tabfused wrote:Yeah, I find that quite annoying. I intend to do something against it.
polygonmanufaktur.de
Re: Green living
yepZom-B wrote:click-able images that open in a new tab
Re: Green living
yepfused wrote:yepZom-B wrote:click-able images that open in a new tab
Very good job by the way pibuz, you get the kitchen well !
obsolete asset
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Green living
*pokes*
If you need a rendering machine, send me the .igs and ill let it run on mine, its usually on during the night anyways.
If you need a rendering machine, send me the .igs and ill let it run on mine, its usually on during the night anyways.
benn hired a mercenary to kill my sig...
Re: Green living
btw, done, but only for attatchments.CTZn wrote:yepfused wrote:yepZom-B wrote:click-able images that open in a new tab
i also edited the bbcode.html of the template the forum is using (to make it availabel for [ img ] tags), but for some weird reason its not working.
if someone with knowledge of phpbb3 could tell me how to edit bbcodes properly, please let me know...
Re: Green living
@Pibuz
Your work is REALLY great! I wonder what number of SPP you usually achive? I'm asking because Your images are perfectly noise-free on every stage. If i let my test renders to clear like that, it would take like a month before the final one would be ready. And with comercial work time is gold...
Is that only a matter of CPU power or scene/render settings? If Your SPP is very hgh then I just leak of patient/time and have to weak CPU for this play, if your SPP is not-so-high, then there is still chance for me to achive this level of noisefreeness (is that a word? ) by changing my way of modelling and rendering...
Your work is REALLY great! I wonder what number of SPP you usually achive? I'm asking because Your images are perfectly noise-free on every stage. If i let my test renders to clear like that, it would take like a month before the final one would be ready. And with comercial work time is gold...
Is that only a matter of CPU power or scene/render settings? If Your SPP is very hgh then I just leak of patient/time and have to weak CPU for this play, if your SPP is not-so-high, then there is still chance for me to achive this level of noisefreeness (is that a word? ) by changing my way of modelling and rendering...
Re: Green living
Thank you Borg! I really appreciate it, but I don't want to bother anyone. This is not work, this is fun for me, and it would be somehow mean to take advantage of your generosity not for a NEED. Thank you anyway!
@ wojtek-w
I usually let my ol' buddy q6600 work all night long for first tests, launched at a relatively small resolution (1200x900 or similar), and they come out generally clean in one night of calculations. I strongly avoid hard-to-calculate light conditions, and SSS materials. My geometry optimisation concerns most of all objects' positioning: all the metallic surfaces are detached from the grond by 1mm or similar: I've found this makes the rendering faster. And somehow more realistic results
For final renders (like the last one I posted) I render the most huge resolution my hardware supports, generally setting supersample factor down to 1.
That's it.
@ wojtek-w
I usually let my ol' buddy q6600 work all night long for first tests, launched at a relatively small resolution (1200x900 or similar), and they come out generally clean in one night of calculations. I strongly avoid hard-to-calculate light conditions, and SSS materials. My geometry optimisation concerns most of all objects' positioning: all the metallic surfaces are detached from the grond by 1mm or similar: I've found this makes the rendering faster. And somehow more realistic results
For final renders (like the last one I posted) I render the most huge resolution my hardware supports, generally setting supersample factor down to 1.
That's it.
Re: Green living
Wow Pibuz, I must say, YOU are the master! The 1mm technique is really nice. Dunno for rendering speed, i haven t checked, but when my obkects touched the floor, sometime i had some artefacts, i just tested a scene, and it is neat, and really realistic.
I ll post it soon, i m rerendering many of my scenes i worked with artlantis many years ago. They look ways much better with indigo
I ll post it soon, i m rerendering many of my scenes i worked with artlantis many years ago. They look ways much better with indigo
Re: Green living
Glad I helped!
You owe me a favor
You owe me a favor
Re: Green living
yeah, i owe You one too.
Thanks very much for sharing !
Thanks very much for sharing !
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