Blendigo 2.3.x test releases

Announcements, requests and support regarding the Blender Indigo export script
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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Fri Jan 29, 2010 1:43 am

@Tom
Well that particular word in BIG RED LETTERS was there for a very good reason.

If you want to fix your installation, you will need to navigate into your .blender/scripts folder and delete blendigo.py and the folder blendigopkg.

If you then re-install 2.2 stable, it should be happy.

StompinTom
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Re: Blendigo 2.3.x test releases

Post by StompinTom » Fri Jan 29, 2010 2:00 am

Sorry for the post bombing, but I'm trying to get this particle thing to work.

Particle children don't work. If they are enabled, it screams at me for not baking particles even if they are baked.

EDIT: @dougal2: Whoops :oops: I remember reading it too, but that was earlier when I downloaded it. Sorry!

EDIT2: Oh yeah, but I just mean so that when 2.3.x installs, it doesn't replace the 2.2 script so we can have both scripts in the scripts folder until 2.3.x matures. I know it's not for any serious work.

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Fri Jan 29, 2010 2:48 am

StompinTom wrote:EDIT2: Oh yeah, but I just mean so that when 2.3.x installs, it doesn't replace the 2.2 script so we can have both scripts in the scripts folder until 2.3.x matures. I know it's not for any serious work.
That's going to be a bit of a PITA to be honest. One way I can think of to use both is to create another user account on your machine, and install the experimental stuff there (and have a separate per-user blender installation). That way you can be sure that it's not going to interact with your stable setup.

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Re: Blendigo 2.3.x test releases

Post by StompinTom » Fri Jan 29, 2010 2:52 am

Fair. I think I'll use my laptop for testing this new one and leave 2.2 stable on my quadcore desktop. I mainly do serious rendering on my desktop anyway.

By the way, here is my first grass test, as of this morning. Modeling took all of 10 minutes, no textures, only 3 objects so the scene is very light. 3 particle systems on the same lumpy terrain mesh, 2010000 particle instances. With children it would be even more :D

Thanks a ton, dougal2!
Attachments
100128_grasstest2.jpg
201000 particle instances over 3 particle systems (2 grass blade models and one clover model).
100128_grasstest2.jpg (202.57 KiB) Viewed 2995 times
Last edited by StompinTom on Fri Jan 29, 2010 3:55 am, edited 1 time in total.

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Fri Jan 29, 2010 2:54 am

That looks amazing :shock: :D (especially considering how long it takes to set up).

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dakiru
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Re: Blendigo 2.3.x test releases

Post by dakiru » Fri Jan 29, 2010 3:31 am

StompinTom wrote:Fair. I think I'll use my laptop for testing this new one and leave 2.2 stable on my quadcore desktop. I mainly do serious rendering on my desktop anyway.

By the way, here is my first grass test, as of this morning. Modeling took all of 10 minutes, no textures, only 3 objects so the scene is very light. 3 particle systems on the same lumpy terrain mesh, 201000 particle instances. With children it would be even more :D

Thanks a ton, dougal2!
This is awesome! Thank you, dougal2!

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Doug Armand
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Re: Blendigo 2.3.x test releases

Post by Doug Armand » Fri Jan 29, 2010 3:31 am

dougal2 wrote:That looks amazing :shock: :D (especially considering how long it takes to set up).
+1 thats great
Doug

Doug Armand

StompinTom
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Re: Blendigo 2.3.x test releases

Post by StompinTom » Fri Jan 29, 2010 3:38 am

Thanks, guys!

Another one, from eye level. You can see that the grass is kind of sparse, due to the lack of particle children and the 100 000 particle limit. But it works, and it gives a pretty good and random distribution of grass, even with only 2 grass objects.

With density mapping it should look even better...
Attachments
100128_grasstest3.jpg
100128_grasstest3.jpg (219.98 KiB) Viewed 2979 times

StompinTom
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Re: Blendigo 2.3.x test releases

Post by StompinTom » Fri Jan 29, 2010 5:52 am

Another one with a bit more complex object. I made 3 simple variations of a wheat... stick? stem? blade?

Rendered for 40 minutes on my laptop. So far, so good! No problems yet with the new script... (knock on wood)

Oh yeah, no texturing. No idea what the polycount is, but the scene is still very light.
Attachments
100128_grasstest4.jpg
40 minutes, Intel Centrino (2 core), Indigo 2.2, experimental Blendigo 2.3 script
100128_grasstest4.jpg (274.46 KiB) Viewed 2957 times

Silmä
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Re: Blendigo 2.3.x test releases

Post by Silmä » Fri Jan 29, 2010 7:34 am

StompinTom wrote:Fair. I think I'll use my laptop for testing this new one and leave 2.2 stable on my quadcore desktop. I mainly do serious rendering on my desktop anyway.
Or you could always install another instance of Blender on your desktop computer. Its only about 40 MB anyways, and free...

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benn
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Re: Blendigo 2.3.x test releases

Post by benn » Fri Jan 29, 2010 8:37 am

Doug Armand wrote:
StompinTom wrote:S@*t....
Mind your language :evil: - they're may be kids reading this stuff

I fact I'm sure Ben is really only 10 years old :wink:
Hey! I'm almost as old as neo0!

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Doug Armand
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Re: Blendigo 2.3.x test releases

Post by Doug Armand » Fri Jan 29, 2010 9:18 am

benn wrote: Hey! I'm almost as old as neo0!
Exactly :lol:
Doug

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Godzilla
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Re: Blendigo 2.3.x test releases

Post by Godzilla » Fri Jan 29, 2010 11:39 am

Speaking of Neo, where has he been lately? :|
samlavoie.xyz

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Fri Jan 29, 2010 12:45 pm

OI! stop threadjacking :twisted:

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Re: Blendigo 2.3.x test releases

Post by StompinTom » Fri Jan 29, 2010 1:37 pm

:oops:

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