Indigo 2.2.12
Indigo 2.2.12
This is a release candidate for 2.2 stable.
Please give this release a thorough test!
Builds for Mac and Linux will follow soon.
Indigo for Windows 32-bit:
IndigoRenderer_2.2.12_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.12_Setup.exe
Indigo for Linux 32-bit:
indigo_v2.2.12.tar.gz
Indigo for Linux 64-bit:
indigo_x64_v2.2.12.tar.gz
Changelog:
2.2.12:
* Fixed SSS bug with self intersection on some meshes.
* Fixed crash on image save failure.
Please give this release a thorough test!
Builds for Mac and Linux will follow soon.
Indigo for Windows 32-bit:
IndigoRenderer_2.2.12_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.12_Setup.exe
Indigo for Linux 32-bit:
indigo_v2.2.12.tar.gz
Indigo for Linux 64-bit:
indigo_x64_v2.2.12.tar.gz
Changelog:
2.2.12:
* Fixed SSS bug with self intersection on some meshes.
* Fixed crash on image save failure.
Re: Indigo 2.2.12
Thanks a lot for the crash fix!
- pixie
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Re: Indigo 2.2.12
Thank you :)
Re: Indigo 2.2.12
Added linux builds to original post.
Re: Indigo 2.2.12
Thank you! ;o))
take care
psor
take care
psor
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- Posts: 1828
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Re: Indigo 2.2.12
Thanks! Off to play...
Re: Indigo 2.2.12
May I suggest an option to limit the number of processors used? I share the rendering computers with other people and the priority may not be enough since the other users are also changing the processes priorities.
Re: Indigo 2.2.12
olafmar wrote:May I suggest an option to limit the number of processors used? I share the rendering computers with other people and the priority may not be enough since the other users are also changing the processes priorities.
Code: Select all
indigo_console -t N
Re: Indigo 2.2.12
I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.
I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
Re: Indigo 2.2.12
You can also start the inigo.exe via commandline :)olafmar wrote:I play with the lights during the rendering, therefore I cannot start everything from command line.
Re: Indigo 2.2.12
I have a mac: if I use the cmdline to control the number of threads, I get the cmd line version, without preview or such. Or at least this is what I know...
Re: Indigo 2.2.12
try to "crack open" the link to start Indigo via rightClick and... hmmm... forgot it, working on vista on my iMac 95% of the time.... somehow you can edit this file and change the settings here with the texteditor. I once get it to work successfully this way!olafmar wrote:I have a mac: if I use the cmdline to control the number of threads, I get the cmd line version, without preview or such. Or at least this is what I know...
Re: Indigo 2.2.12
Which exporter do you use?olafmar wrote:I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.
I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
Most exporters can set the number of threads.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
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Re: Indigo 2.2.12
Would it hurt to have something like this? It could be handy, doing some tweaks here and there, and in some cases for those features the exporters don't support.OnoSendai wrote:Which exporter do you use?olafmar wrote:I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.
I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
Most exporters can set the number of threads.
For example, my exporter doesn't suport frame upload period, and having added it to the infile.xml had no effect, this way it could be a handy way to tweak the xml and set it there.
Re: Indigo 2.2.12
You mean a way to modifiy all settings in the GUI?
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