Cindigo 2.2 Stable

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Cindigo 2.2 Stable

Post by fused » Mon Dec 21, 2009 3:17 pm

Cindigo 2.2 Stable
for Indigo 2.2 Stable
Cindigo 2.2 Stable R10 - PC
Download: Archive | Installer
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R11 - PC
Download: Archive | Installer
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R11.5 - PC
Download: Archive | Installer
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R10.5 - Mac
Download: Archive
~3.2 MB, x86 only
Cindigo 2.2 Stable R11 - Mac
Download: Archive
~3.6 MB, x86 and x64
Cindigo 2.2 Stable R11.5 - Mac
Download: Archive
~3.6 MB, x86 and x64
Make sure you have the newest version of quicktime installed! (yes, its still needed for previews :? )

The new Cindigo Manual will be there soon!
The Cindigo Blog
changelog wrote:Cindigo 2.2.11 Stable
---------------------
* you can now use obstacle maps with post process aperture diffraction
* now using C4Ds zip functionality to unzip pigm files (more reliable)
* render instances in R11.5 are exported as real instances in Indigo
* changed absorption exponent to 1.0
* default SSS is now uniform


Cindigo 2.2.9 (2.2 Stable RC2)
---------------------
* fixed ISL noise UI
* added Absorprion Layer to material import


Cindigo 2.2.9 (2.2 Stable RC)
---------------------
* added ISL Noise and ISL Blend shader nodes
* added gradient ISL shader (U, V and circular)
* added IES profile option to the emissio channel in the Indigo Material
* changed "Albedo" to "Color"
Please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

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iacx
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Re: Cindigo 2.2 Stable

Post by iacx » Mon Dec 21, 2009 7:43 pm

Thanks Fused, :D

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juan_irender
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Re: Cindigo 2.2 Stable

Post by juan_irender » Tue Dec 22, 2009 3:55 am

Many thanks, Fused!
C4D R18 Studio user
Blender user :D


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pixie
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Re: Cindigo 2.2 Stable

Post by pixie » Tue Dec 22, 2009 5:00 am

Thnx fused the instance improvement will enhance a lot my workflow.

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Re: Cindigo 2.2 Stable

Post by Rafaello » Fri Jan 01, 2010 6:04 am

Hello fused, thanks for this release, seems that sun position is broken, can you check it?

Happy hollydays :D

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Re: Cindigo 2.2 Stable

Post by PureSpider » Fri Jan 01, 2010 6:44 am

It's not position but rotation anymore.
I fixed it like this: put a new null into the scene at the origin, make another null and add the target tag to it and let it target to the previously added origin null.
Then I can move my sun however I want and the angle is changed automatically.

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Re: Cindigo 2.2 Stable

Post by Rafaello » Fri Jan 01, 2010 7:33 am

Thanks PureSpider, I'll try later at home, Happy new year

a.manca
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Re: Cindigo 2.2 Stable

Post by a.manca » Mon Jan 04, 2010 8:17 am

A curiosity: how do you make the mac version?I imagine that the code is the same in both versions...(windows and mac versions)...So, if I know the code of the windows version can I compile it and make a .dylib ?

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fused
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Re: Cindigo 2.2 Stable

Post by fused » Wed Jan 06, 2010 2:43 pm

a.manca wrote:A curiosity: how do you make the mac version?I imagine that the code is the same in both versions...(windows and mac versions)...So, if I know the code of the windows version can I compile it and make a .dylib ?
Basically, yes :)

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Re: Cindigo 2.2 Stable

Post by Rafaello » Thu Jan 07, 2010 1:35 pm

Hi again, when I activate the sun position in indigo settings a weird light illuminates the scene. I wasn't talking about the null object position for the sun, sorry if I was not clear in explaining before.

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fused
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Re: Cindigo 2.2 Stable

Post by fused » Thu Jan 07, 2010 1:38 pm

can you post an example (c4d) scene, please?

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Re: Cindigo 2.2 Stable

Post by Rafaello » Thu Jan 07, 2010 4:04 pm

shure thing, here you have it, it's compressed with 7zip
Attachments
Sol.zip
(21.28 KiB) Downloaded 268 times
quickrender.png
quickrender.png (110.19 KiB) Viewed 8676 times

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fused
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Re: Cindigo 2.2 Stable

Post by fused » Thu Jan 07, 2010 4:17 pm

its like purespider explained it to you. the rotation of the object selected as sun is important now, not the position. the direction of the z axis of your object sets the direction of you sunlight.

in your scene the Z axis is parallel to the ground. that means your sun is right on the bottom of the horizon, which gives you such strange lights.

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Re: Cindigo 2.2 Stable

Post by PureSpider » Fri Jan 08, 2010 1:06 am

To better imagine it: it works just like C4D's own infinite light 8)

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