Sax

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Rafaello
Posts: 138
Joined: Sat Jul 19, 2008 8:05 am
Location: Guanajuato, México

Sax

Post by Rafaello » Sun Dec 20, 2009 4:07 pm

Hope you like it, this took 2 and a half hours, but still rendering.
Crits are welcome
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Sax.jpg
360 samples per pixel Idigo 2.2.9 Win 7 x64
Sax.jpg (596.73 KiB) Viewed 4994 times

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dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Sax

Post by dakiru » Sun Dec 20, 2009 4:16 pm

The sax is great. Did you model it? :)

Rafaello
Posts: 138
Joined: Sat Jul 19, 2008 8:05 am
Location: Guanajuato, México

Re: Sax

Post by Rafaello » Sun Dec 20, 2009 4:52 pm

Hi dakiru, no I didn't, found it in the net

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dakiru
Indigo 100
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Joined: Mon Jun 22, 2009 6:51 am

Re: Sax

Post by dakiru » Sun Dec 20, 2009 5:02 pm

Rafaello wrote:Hi dakiru, no I didn't, found it in the net
Nevertheless the render is great. :) The only crit is the hat - seems to be a lot less realistic than the sax. And the difference in saturation between the environment and models. Plus DOF would score here.

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Jambert
Indigo 100
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Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Sax

Post by Jambert » Mon Dec 21, 2009 4:34 am

It's nice, I agree with Dakiru, +1 for DOF
You should blend your material to get something a bit older, it looks too clean for a street :wink:

Rafaello
Posts: 138
Joined: Sat Jul 19, 2008 8:05 am
Location: Guanajuato, México

Re: Sax

Post by Rafaello » Mon Dec 21, 2009 6:38 am

Thanks guys, will implement your sugestions

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Meelis
Posts: 383
Joined: Sat Mar 14, 2009 11:29 pm
Location: Estonia

Re: Sax

Post by Meelis » Mon Dec 21, 2009 9:07 am

Looks like new saxophone. But if u want a bit older look then brass should have black oxide.
Image
Image

But not that old, just a slight variation.

Rafaello
Posts: 138
Joined: Sat Jul 19, 2008 8:05 am
Location: Guanajuato, México

Re: Sax

Post by Rafaello » Tue Dec 22, 2009 4:03 am

Thanks Meelis I've been working on it, but had a problem with the computer.

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