I'm really glad you like these ones guys! Thank you for your sincere feedback!
Olis:
I'm experimenting some new post-process techinques: maybe I over-used CA!
BTW it is only a wip: errors will finally lead me to a good result! Thank you for reporting!
CTZn:
Thank you my friend: I'll try to give some more "physicalness" to the chairs. About the glass-block wall and general inelegant solutions, I must say that I'm trying to achieve sort of a "familiar scene", not a neat archiviz image in the original meaning of the word: the furniture has to be somehow common, and I tried to put in the scene "non conventional" architectural solutions, as I often see in my friends' homes. So, some unappropriate detail is wanted. BTW, this can be surely improved. Thank you for your suggestions!
Benn:
Thank you Ben! BTW I always feel like my images lack something that make them real..

This time I can figure this sensation is given by the camera position, a little "unreal" after all. I'm still learning, what else can I say? So be patient
PureSpider:
Correct specification. Architecture, always architecture.
Neo0:
You'd be baffled if you knew the real amount of modeling in this scene.
Most of the times, I gather some good models (I spend lots of time purging the mess) here and there (warehouse and Archive3d), and then only put them together in the scene. I have to say that the only part modeled by me concerns the architecture, so walls, windows, doors, details. handrails, balconies and stuff. No object modeling, AT ALL. I'm kind of a cheater.
Glad you like the images though! Thank you!