MayaToIndigo 1.1.03

Announcements, requests and support regarding the MAYA exporter
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Thu Oct 22, 2009 5:32 pm

Updated (hit my signature), tell me if that works for you.

Fixed: I assumed everyone was using windows 2000 default scheme like me, sure thing ^^

Changed: The Palette is now larger for materials, allowing the mapping button to show for relevant parameters.

Files to overwrite:
  • mti_EDI.mel
    mti_EDI_gatheringProcs.mel
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Fri Oct 23, 2009 4:35 am

Wee, Working now! :P
Thanks ^^

But the access to the mti_settings, not the window, but those in the attribute editor
under extra attributes, is still impossible after I've had it open once, then closed it..

:]
Attachments
maya_test_001.jpg
Suuuuper quick test XD
maya_test_001.jpg (47.67 KiB) Viewed 6641 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Fri Oct 23, 2009 4:38 am

If you happened to download right after the creation of the previous post you want to update again, sorry for the inconvenience.

1# what could make absorbtion easier to set ?

2# Are mapping buttons (and extra Palette width btw) necessary to the workflow, provided that a right-click on the color swatch gives the same option ?

edit: wow cool I missed your post while typing mine !

Erf Arne, I thought you could figure it out on your own, I don't support the idea really...

Here's the full flavoured thing, lucky you:

Code: Select all

if (`isUIComponentVisible "Attribute Editor"`||(`window -q -ex AEWindow`&&`window -q -vis AEWindow`))	updateAE mti_settings;
else	{
/*!*/	select mti_settings;
	ShowAttributeEditorOrChannelBox;
}
Paste, select and MMB-drag to the shelf.

That's one first image, nice :mrgreen:
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Fri Oct 23, 2009 5:08 am

I downloaded just now ^^

#1 - I will need to do some more tests :]
#2 - I think that would be a good thing, yeah ^^


Working good on old models too :D
This is great CTZn! :D
Attachments
maya_test_002.jpg
Another Quick Test
maya_test_002.jpg (91.35 KiB) Viewed 6640 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Fri Oct 23, 2009 6:57 am

Huhuhu thanks a lot :oops: now go find some bugs yeaah :twisted:

updated !

minor=removed Palette debug output strings

minor=added an asterisk for inline textures title in material's Palette (there is a MMB menu there (;

fixed="edit 'node'" item in that marking menu now opens the attribute editor if it was closed.
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Fri Oct 23, 2009 8:14 am

Cool :D

How do I do Black Body Emission? ^^
..not added yet?

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by suvakas » Fri Oct 23, 2009 8:22 am

Congrats CTZn !
Seems like Maya is getting back to business. :wink:

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Fri Oct 23, 2009 4:48 pm

Just back :)

Arne, you need to load the plugin to use the spectrumNode. That node is found under the utility/color section of the createNode window or HyperShade.
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Sat Oct 31, 2009 3:44 am

Arne, what show stopper did you hit please ?

Don't fear to tell what's bad, that's how it'll get better :D
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Sat Oct 31, 2009 4:43 am

I added a list of wishes in the REQ thread ^^

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Sun Nov 01, 2009 9:49 am

Updated:

- removed UI auto-updates for combo boxes
  • Fixes flickering. Manual update required, you may either select the node again or use the Palette menu to refresh
- added density for medium (indigoShader)
  • absorbtion multiplier for RGB spectrum only
    based on an earlier participation from Hellstorm
- added the option to set a custom value for scene unit
  • in meters
- minor UI edits


Update plugin and scripts !
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Mon Nov 02, 2009 8:34 pm

Sweet :D
Will be trying today 8D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Tue Nov 03, 2009 7:34 am

Updated - hotfix:

- Fixed a bug reseting texture parameters
  • A nasty one !
obsolete asset

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Re: [latest - beta] MayaToIndigo 1.1.03

Post by arneoog » Tue Nov 03, 2009 8:40 am

now it's working quite good, I must say :D
Great job 8DD

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [latest - beta] MayaToIndigo 1.1.03

Post by CTZn » Tue Nov 03, 2009 10:09 am

Finally good enough to be called a beta, I hope (:

If we can have the usability of MtI confirmed then the phase 1/3 (private/very limited testing) will be terminated.

Phase 2/3 is about shaping and featuring MtI further (bridging the gaps), and also about gathering the most interested users around the Maya community. Obviously the less gaps the more users.

Phase 3 would be about real advertising, it'll fade in when nearly all Indigo features will be supported by MtI (version numbers will then match).

Still, we are into the tail of phase 1 :)
obsolete asset

Post Reply
36 posts

Who is online

Users browsing this forum: No registered users and 16 guests