Indigo 0.7 test 1

General News and accouncements regarding the Indigo render engine
User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Jan 11, 2007 1:19 am

:shock: :shock: :shock: :shock: :shock: :shock:

Holy SHIT Ono!

I was just expecting SSS.....


This is ... this is amazing.

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Thu Jan 11, 2007 2:24 am

!!! Genius Ono! Thanks a lot! The best! :D

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Post by afecelis » Thu Jan 11, 2007 3:04 am

wow! thanks Ono! loads of improvements in this version! yet I think I'm afraid to use it :( I presume exporters will have to be adapted to comply with the new XML standard?
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Thu Jan 11, 2007 3:24 am

The few test scenes that I have tried have XML parsing errors.

I've fixed the "caustic_participating_media_test.xml"

Figured I'd upload it for others to try.

http://www.zsouthboy.com/caustic_partic ... a_test.xml

Looks like having your xml structure change version to version is a bitch, eh :)

EDIT:

http://www.zsouthboy.com/precedence_test.xml
Last edited by zsouthboy on Thu Jan 11, 2007 3:43 am, edited 2 times in total.

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Thu Jan 11, 2007 3:27 am

for Phong materials, is "fresnel_scale" still suppoerted or is it part of the "ior" stuff now?

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Post by afecelis » Thu Jan 11, 2007 3:27 am

quick question; paths to find the xml files are now absolute instead of relative?
EDITED:sorry, just tried it out; both work!

yet, many of the default scenes won´t load due to errors. I'm test-rendering the working scenes now :wink:
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Thu Jan 11, 2007 3:32 am

zsouthboy:
hehe, yeah i didn't get round to fixing all the scenes myself, as you can see, there's quite a lot of them :)

zuegs:
yup still supported.

afecelis:
they can be relative or absolute, no change from before.

ggliatis
Posts: 4
Joined: Thu Sep 14, 2006 7:18 pm

Post by ggliatis » Thu Jan 11, 2007 5:05 am

You deserve a million thank you!!
http://madduck.net/~madduck/misc/thankyou/
:D

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Thu Jan 11, 2007 7:53 am

ggliatis wrote:You deserve a million thank you!!
http://madduck.net/~madduck/misc/thankyou/
:D
From me too, thx Ono ! :D

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Thu Jan 11, 2007 8:18 am

thnx a lot Ono for this update!but i can use any of the new features until u3dreal make a new exporter..i have no idea about xml lang or other scripts...thnx again ono.....great work!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Thu Jan 11, 2007 8:46 am

:D Hi ono,

thanks a lot for this Beta test, it seems to be really incredible!
I hope I will have some time soon to play with :!:

Thanks a lot for all your work :!:

Regards, Phil

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Thu Jan 11, 2007 11:48 am

OMG new toy! :D
Thanks Ono!!

what does diffuse_transmitter do? I cant seem to get it to do anything...

SSS is awesome :shock:
Thanks once again for this update!
Last edited by sprocket on Fri Jan 12, 2007 10:02 am, edited 1 time in total.

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Thu Jan 11, 2007 8:22 pm

Hi Nick,
new version works fine, my ".nk" materials looks a bit darker but this i can rebalance. Has "ior" setting in phong an influence when using ".nk" materials?
But "sky_gain" still don't work i think :cry: (when used together with a meshlight, sky_gain don't change anything in light-balance).

Greets zuegs

qinjuehang
Posts: 9
Joined: Wed Jan 10, 2007 5:58 pm

Post by qinjuehang » Fri Jan 12, 2007 12:13 am

Oh my gosh! I've always wanted stuff like that. Now Indigo's better than even some commercial MLT renderers!

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Fri Jan 12, 2007 4:52 am

Great who's gonna update the blender exporter ??? ...

Yes me if anyone has some against.. ;:)

cheers

u3dreal ;)

Post Reply
76 posts

Who is online

Users browsing this forum: No registered users and 100 guests