Indigo 0.7 test 1
The few test scenes that I have tried have XML parsing errors.
I've fixed the "caustic_participating_media_test.xml"
Figured I'd upload it for others to try.
http://www.zsouthboy.com/caustic_partic ... a_test.xml
Looks like having your xml structure change version to version is a bitch, eh
EDIT:
http://www.zsouthboy.com/precedence_test.xml
I've fixed the "caustic_participating_media_test.xml"
Figured I'd upload it for others to try.
http://www.zsouthboy.com/caustic_partic ... a_test.xml
Looks like having your xml structure change version to version is a bitch, eh
EDIT:
http://www.zsouthboy.com/precedence_test.xml
Last edited by zsouthboy on Thu Jan 11, 2007 3:43 am, edited 2 times in total.
- afecelis
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quick question; paths to find the xml files are now absolute instead of relative?
EDITED:sorry, just tried it out; both work!
yet, many of the default scenes won´t load due to errors. I'm test-rendering the working scenes now
EDITED:sorry, just tried it out; both work!
yet, many of the default scenes won´t load due to errors. I'm test-rendering the working scenes now
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- Kosmokrator
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thnx a lot Ono for this update!but i can use any of the new features until u3dreal make a new exporter..i have no idea about xml lang or other scripts...thnx again ono.....great work!
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Hi Nick,
new version works fine, my ".nk" materials looks a bit darker but this i can rebalance. Has "ior" setting in phong an influence when using ".nk" materials?
But "sky_gain" still don't work i think (when used together with a meshlight, sky_gain don't change anything in light-balance).
Greets zuegs
new version works fine, my ".nk" materials looks a bit darker but this i can rebalance. Has "ior" setting in phong an influence when using ".nk" materials?
But "sky_gain" still don't work i think (when used together with a meshlight, sky_gain don't change anything in light-balance).
Greets zuegs
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