Bathroom 2009 - Nick
Bathroom 2009 - Nick
Hello guys, this is my first render, model with SketchUp and rendered with Indigo 1.1.18.
Which results in the representation is the radiator decorative steel that is present sullla front wall of the camera.
The size of the original render is 1600x1100
Total render time: 89 h 26 m, 52 s on my new quad core!
With 26383.51705 samples per pixel
Special thanks goes to Pibuz suggested and helped me constantly!
All the tips and suggestions are welcome!
Nick
Which results in the representation is the radiator decorative steel that is present sullla front wall of the camera.
The size of the original render is 1600x1100
Total render time: 89 h 26 m, 52 s on my new quad core!
With 26383.51705 samples per pixel
Special thanks goes to Pibuz suggested and helped me constantly!
All the tips and suggestions are welcome!
Nick
- Attachments
-
- Bathroom 2009 SketchUp.jpg (308.7 KiB) Viewed 6178 times
-
- Bathroom 2009 Indigo.jpg (437.67 KiB) Viewed 14912 times
Last edited by Nick on Sun Oct 04, 2009 4:19 am, edited 1 time in total.
Re: Bathroom 2009 - Nick
Super render ,great job
Re: Bathroom 2009 - Nick
SzLaszlo wrote:Super render ,great job
Thank you!!!
Re: Bathroom 2009 - Nick
Kick ass work if I might say! Astonishing!
take care
psor
take care
psor
"The sleeper must awaken"
Re: Bathroom 2009 - Nick
psor wrote:Kick ass work if I might say! Astonishing!
take care
psor
Thanks, Psor!!
Re: Bathroom 2009 - Nick
realy nice pic here... you itallians are THE guys for interriors
Is realy everythiung mode3led by you... great work!
Is realy everythiung mode3led by you... great work!
polygonmanufaktur.de
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Re: Bathroom 2009 - Nick
Wow, great render. The materials and light are very nice.
...And you are a very patient man .
...And you are a very patient man .
Re: Bathroom 2009 - Nick
ihihihih Thank you kwistenbiebel!kwistenbiebel wrote:Wow, great render. The materials and light are very nice.
...And you are a very patient man .
Re: Bathroom 2009 - Nick
Outstanding render, Nick!
Can you please share the towel model on the 3D warehouse? (if it's not there already)
Can you please share the towel model on the 3D warehouse? (if it's not there already)
- ideas_arte
- Posts: 25
- Joined: Tue Mar 10, 2009 8:53 pm
- Location: Guatemala
- Contact:
Re: Bathroom 2009 - Nick
@ Nick: Congratulations for your work! I really like.
@ Whaat: this is the towel: http://sketchup.google.com/3dwarehouse/ ... revstart=0
Bye
@ Whaat: this is the towel: http://sketchup.google.com/3dwarehouse/ ... revstart=0
Bye
Re: Bathroom 2009 - Nick
Thank you Whaat, and thank you ideas_arte!!
Yes, i take the towel model in 3d WareHouse!!
Yes, i take the towel model in 3d WareHouse!!
Re: Bathroom 2009 - Nick
Ho Ho Ho Nick! You finally posted it!
I think this is a really great image: I followed it step after step and I can see a huge improvement from the starting shots to the final one. There is something that doesn't convince me completely though, but I can't tell what it is.
It happens with some scenes, and most of them are mine This makes me thinking: we people who do renders have a double problem: we have to reproduce materials and photographic light conditions (with sun/sky and/or light panels, cones, emitters, etc..) and this is already something hard to achieve; moreover we have to focus on a subject, find the correct proportions, good objects, a nice perspective and so on.
I feel like this image lacks a little something, could be only a subtle postpro work I don't know. The render itself is really really cool, don't get me wrong. But Nick already knows this
Go on Nick: another scene awaits!
I think this is a really great image: I followed it step after step and I can see a huge improvement from the starting shots to the final one. There is something that doesn't convince me completely though, but I can't tell what it is.
It happens with some scenes, and most of them are mine This makes me thinking: we people who do renders have a double problem: we have to reproduce materials and photographic light conditions (with sun/sky and/or light panels, cones, emitters, etc..) and this is already something hard to achieve; moreover we have to focus on a subject, find the correct proportions, good objects, a nice perspective and so on.
I feel like this image lacks a little something, could be only a subtle postpro work I don't know. The render itself is really really cool, don't get me wrong. But Nick already knows this
Go on Nick: another scene awaits!
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Who is online
Users browsing this forum: No registered users and 34 guests