Open call for techniques and tutorials requests...
Open call for techniques and tutorials requests...
We have a project to move all of the documentation contained in this forum into our techniques and other manuals. This is an open call for what else should we be putting effort into documenting or writing tutorials about. What would you like to see documented?
Re: Open call for techniques and tutorials requests...
Blender camera setup. Handy for us folks who use an app for which there isn't an exporter yet (Silo, Modo ...).
Me thinks there's marketing potential in Blender tuts that shed light on the Silo/Modo/whatever > Indigo workflow.
Me thinks there's marketing potential in Blender tuts that shed light on the Silo/Modo/whatever > Indigo workflow.
- PureSpider
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Re: Open call for techniques and tutorials requests...
Some material formula explanations with example how to calculate.
Like Henyey-Greenstein g parameter calculation and how to convert it to RGB values for indigo.
Shader language parameters explanations. Like noise shader, how mutch noise scratches can i get with some settings per some square measure.
Like Henyey-Greenstein g parameter calculation and how to convert it to RGB values for indigo.
Shader language parameters explanations. Like noise shader, how mutch noise scratches can i get with some settings per some square measure.
Re: Open call for techniques and tutorials requests...
An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.
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Re: Open call for techniques and tutorials requests...
+1SaphireS wrote:An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.
Re: Open call for techniques and tutorials requests...
Here are few:
* Exit portals
* Tips to improve convergence rate/speed
* When to use different rendering methods (MLT, Bidir, etc.)
* A,B,C, gamma parameters (worth mentioning again)
* how to create a great studio setup
* Layer blending
* Detailed explanation and lots of example images of each Indigo parameter (exponent, sigma, IOR, henyey-greenstein, scattering).
* Exit portals
* Tips to improve convergence rate/speed
* When to use different rendering methods (MLT, Bidir, etc.)
* A,B,C, gamma parameters (worth mentioning again)
* how to create a great studio setup
* Layer blending
* Detailed explanation and lots of example images of each Indigo parameter (exponent, sigma, IOR, henyey-greenstein, scattering).
Re: Open call for techniques and tutorials requests...
+1 ZomB
+1 SaphireS
+1 SaphireS
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- Posts: 26
- Joined: Sat Jun 23, 2007 2:48 am
Re: Open call for techniques and tutorials requests...
Wow, Whaat. . . yes, I'd love to read some insight on those topics.
But, really, all you need to do is go through the whole process and thoughts of your bedroom animation.
But, really, all you need to do is go through the whole process and thoughts of your bedroom animation.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Open call for techniques and tutorials requests...
+1PureSpider wrote:more ISL workshops plz
benn hired a mercenary to kill my sig...
Re: Open call for techniques and tutorials requests...
Clip mapping
Step by step explanation of how to make etched glass material (or something similar.) The point here would be basically to explain how transparent materials can be mixed with texture maps.
Step by step explanation of how to make etched glass material (or something similar.) The point here would be basically to explain how transparent materials can be mixed with texture maps.
Re: Open call for techniques and tutorials requests...
+1SaphireS wrote:An in-depth explanation of the A,B and C values for Albedo-, Bump-, Exponent. Displacementmaps.
Visit my website!
http://www.fairview-3d.com Studio 3D
http://www.fairview-3d.com Studio 3D
- compadrelucas
- Posts: 41
- Joined: Sun Sep 27, 2009 12:24 pm
Re: Open call for techniques and tutorials requests...
I'm getting the feeling that the true power of indigo's materials is within ISL. Sadly i am not a programer, so I'd need a list of to-do's before sitting down and learning this language.
So far the tutorials are very good, even if scattered all over the place.
Lucas Rivera
Skindigo user. And loving it.
So far the tutorials are very good, even if scattered all over the place.
Lucas Rivera
Skindigo user. And loving it.
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