Black Glass

General questions about Indigo, the scene format, rendering etc...
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pixie
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Black Glass

Post by pixie » Thu Aug 27, 2009 10:46 am

Despite having a blue sky the glass goes black no matter what... :(
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Godzilla
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Re: Black Glass

Post by Godzilla » Thu Aug 27, 2009 10:54 am

The edges of the glass look extremely sharp?
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OnoSendai
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Re: Black Glass

Post by OnoSendai » Thu Aug 27, 2009 10:55 am

Make sure there's a gap between ground and glass.

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pixie
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Re: Black Glass

Post by pixie » Thu Aug 27, 2009 10:59 am

OnoSendai wrote:Make sure there's a gap between ground and glass.
It has, and still nukes
This time no bidir
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Re: Black Glass

Post by Zom-B » Thu Aug 27, 2009 11:00 am

nice to see the missing caustics here...
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pixie
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Re: Black Glass

Post by pixie » Thu Aug 27, 2009 11:06 am

ZomB wrote:nice to see the missing caustics here...
Aren't they lovely? ;)

Phong seems to have some relevance to it...

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Re: Black Glass

Post by cpfresh » Thu Aug 27, 2009 3:44 pm

wasn't this a low mncr issue. try raising your setting.

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lycium
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Re: Black Glass

Post by lycium » Thu Aug 27, 2009 4:16 pm

where's the indigo FAQ?

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Re: Black Glass

Post by Borgleader » Thu Aug 27, 2009 4:30 pm

lyc wrote:where's the indigo FAQ?
MIA?
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Godzilla
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Re: Black Glass

Post by Godzilla » Thu Aug 27, 2009 4:38 pm

Killed in Action.
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lycium
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Re: Black Glass

Post by lycium » Thu Aug 27, 2009 5:01 pm

the first entry has to be "why is my light not working in daylight?" (answer: the former is insignificantly bright. see also, "why is my fart not audible against thunder?")

sorry for derailing this thread a bit, just wanted to point out that new users would greatly benefit from such a FAQ :)

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pixie
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Re: Black Glass

Post by pixie » Thu Aug 27, 2009 8:09 pm

UPDATED: Latest bidir on bigger scale

some renders exposing it further

MCNR was increased to 100000

The problem remains the same on 1.1.18 :roll:

If I enlarge the scene (cm become now dm) then the glass becomes more transparent which IMO is odd since a thicker glass should be less transparent...
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Global Scale: cm -> dm
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Last edited by pixie on Fri Aug 28, 2009 7:37 am, edited 2 times in total.

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CTZn
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Re: Black Glass

Post by CTZn » Fri Aug 28, 2009 12:20 am

ZomB wrote:nice to see the missing caustics here...
I can see caustics, they just look like a fart compared with the mitchell netravali ehanced spots.

Normals seem busted on the last shots (triangulated top edge ?), check the geometry again !?
pixie wrote: Aren't they lovely? ;)

Phong seems to have some relevance to it...
You mean the ground I guess... there's no phong in the glass material, right ?
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pixie
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Re: Black Glass

Post by pixie » Fri Aug 28, 2009 1:11 am

CTZn wrote:
ZomB wrote:nice to see the missing caustics here...
I can see caustics, they just look like a fart compared with the mitchell netravali ehanced spots.

Normals seem busted on the last shots (triangulated top edge ?), check the geometry again !?
But they are way bigger ifMLT is to be used, AFAIK there's no problem with geometry, It's modeled from a cylinder, with all the normals as they should be.
CTZn wrote:
pixie wrote: Aren't they lovely? ;)

Phong seems to have some relevance to it...
You mean the ground I guess... there's no phong in the glass material, right ?
It is of some relevance to the glass if you add phong to it, it becomes darker

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Re: Black Glass

Post by fused » Fri Aug 28, 2009 11:56 pm

lyc wrote:where's the indigo FAQ?
+1

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