DoubleZ's WIP's : Ferrari 360 (and more)

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doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

DoubleZ's WIP's : Ferrari 360 (and more)

Post by doublez » Mon Aug 24, 2009 9:40 am

Hey guys,
I haven't posted anything in awhile (I haven't worked on anything for awhile :P ) so I thought I would start something again. I started another car, a Ferrari 360 Modena and I also am working on a house, but I'll post that one later.

Here's what I have so far...
Ferrari_360_2.png
Ferrari_360_2.png (508.5 KiB) Viewed 3942 times
I'm not very happy with the mesh right now. Here it is for anyone who wants to take a look...
http://i125.photobucket.com/albums/p50/ ... rter_1.png

And a picture of the real car for reference...
http://www.flickr.com/photos/shanafin/4 ... 6/sizes/o/

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by fused » Mon Aug 24, 2009 9:45 am

i just love the 360. if could buy a ferrari, i would buy a 360.

nice start - im sure you'll be able to sort out the few topology issues. looking forward to see some progress!

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by doublez » Tue Aug 25, 2009 2:00 pm

Me too :D either that or a 288 GTO or a... (I'd take any Ferrari :) )

A little update, mostly just topology. I also made the hood. Didn't bother to do a render.

http://i125.photobucket.com/albums/p50/ ... rter_1.png

http://i125.photobucket.com/albums/p50/ ... rter_2.png

I'm still not 100% happy with it. It's better but the same areas are still giving me problems. I think I might have to remove some loops, but I'm not sure?

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Borgleader
Posts: 2149
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Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by Borgleader » Tue Aug 25, 2009 2:12 pm

Keep at it :)
benn hired a mercenary to kill my sig...

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by CTZn » Wed Aug 26, 2009 2:50 am

Hi doublez !

I reviewed some bits, consider they are tracks to evaluate as I never modeled a car :)

merge
delete
split

Not sure you should follow them all though ...
Attachments
Mesh_Quarter_2_review.gif
see by yourself
Mesh_Quarter_2_review.gif (13.77 KiB) Viewed 3816 times
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doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by doublez » Thu Aug 27, 2009 7:32 am

Thanks ctzn. I got rid of those extra verts like you showed in the bottom left. I tried the suggestion for the other areas and they worked, but it didn't look much different and they created new problems in the same area. I'm just going to move on and maybe come back to it later.

Here's a small update. I just started the surrounding panels. Not much (just the easy parts :D )

http://i125.photobucket.com/albums/p50/ ... rter_2.png

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CTZn
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Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: DoubleZ's WIP's : Ferrari 360 (and more)

Post by CTZn » Thu Aug 27, 2009 11:25 pm

Hey, thanks for trying doublez. Yes, for instance the modifications marked "tension?" are certainly meant to propagate upside, but I wasn't aware that the metal piece was finishing here, it was more to allow a better continuity if the surface itself had to be expanded. I took that as a rather theorical exercise myself, no worries ;)

I think it's looking very good !
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