SSS tests
Participating media test:
Render time: 2 hrs 30 on a dual core CPU, so it's kinda slow, hopefully I can speed it up tho.
It's in this thread 'cause it uses exactly the same code as SSS
p.s.
If you look carefully you can see a secondary volume caustic to the right of the glass sphere caused by light reflected from the chrome sphere
Render time: 2 hrs 30 on a dual core CPU, so it's kinda slow, hopefully I can speed it up tho.
It's in this thread 'cause it uses exactly the same code as SSS
p.s.
If you look carefully you can see a secondary volume caustic to the right of the glass sphere caused by light reflected from the chrome sphere
- ThatDude33
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Wow. I can picture a street at night, lit by street lamps, slight fog and snow fall. Wow.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
zomg! so cool! And it seem my theory was right... we will be able to use SSS for fog and stuff like that? Because participating media is basicaly sub-surface scattering without the surface, right? :p If we ca put the IOR at 1 with a low scattering it could be used as fog, clouds, smoke, etc.
I cant wait, do a pre-release for the love of my sanity lol
I cant wait, do a pre-release for the love of my sanity lol
yay!
omg i have been waiting for this in a free program for months. can we expect a beta release with this in it soon?
a shiny monkey is a happy monkey
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