General questions about Indigo, the scene format, rendering etc...
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Adam Guzowski
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by Adam Guzowski » Tue Nov 21, 2006 5:00 am
I figure that while rendering under Indigo all my CPUs never rich full load
It daesnt matter if Multithreading is on or off. CPU load reach 40-70%.
Any ideas why

?
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psor

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by psor » Tue Nov 21, 2006 5:05 am
Heya Adam!
How many cores do you have? If you've got two cores try to use three
threads instead of two. Just my two cents. ;o)
take care
psor
"The sleeper must awaken"
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SmartDen

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by SmartDen » Tue Nov 21, 2006 5:06 am
Hmm...

It's strange. When I start indigo with -t 2 Option, both cores get full load.
Another way to load all CPUs is start a network render on localhost. It should be work too.
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zsouthboy
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by zsouthboy » Tue Nov 21, 2006 7:19 am
I don't have such an issue, on multiple machines that i've used indigo on.
Two threads gives me 100% just fine.
Is it possible you have an Intel CPU and you have hyperthreading turned on?
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eman7613
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by eman7613 » Wed Nov 22, 2006 5:43 am
i have noticed, that after indego updates the picturee cpu usage drops a bit
Yes i know, my spelling sucks
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psor

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by psor » Wed Nov 22, 2006 5:49 am
eman7613 wrote:i have noticed, that after indego updates the picturee cpu usage drops a bit
Hmm, ... so maybe Adam has set the "image save interval" to short. I set
it to ~120 seconds or more. I would say ~20 seconds is not that productive. ;o)
take care
psor
"The sleeper must awaken"
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CTZn
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by CTZn » Sat Nov 25, 2006 5:24 am
Mmm I have 2 cpus here, and did test w/ w/o hyperthrading to compare and in both cases (2/4 threads) Indigo was taking 100% ressources all the time. render time was 20% faster w/ HT (that is 20% more mutations in the same period of time).
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delic
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by delic » Tue Dec 12, 2006 6:35 am
with a p4 HT, I can launch two renders and having 100% cpu ...
But never understood how to render one scene with 2 threads enabled ...
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zsouthboy
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by zsouthboy » Tue Dec 12, 2006 10:11 am
delic: start indigo.exe with a "-t x", where x is the number of threads to use.
example:
indigo.exe example.xml -t 2
would start rendering example.xml with two threads
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CTZn
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by CTZn » Tue Dec 12, 2006 10:21 am
Alternatively, you can do it the xml way:
Code: Select all
<renderer_settings>
...
<num_threads>#</num_threads>
...
</renderer_settings>
where # is the number of thread. To be placed anywhere inside the
<renderer_settings> tag.
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YaroslavL
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by YaroslavL » Wed Dec 27, 2006 7:56 am
I have Better way!
Just once edit initfile.txt file
"num_threads" "2" for dual core or HT
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail:
ideja@3dxata.te.ua
web:
www.3DXATA.com.ua
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CTZn
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by CTZn » Wed Dec 27, 2006 10:40 am
Depends on what is better for you. At the beginning I was doing so, but sometimes I dont want to put the 2 procs in a render, sometimes I need 4 because I activated HT, so I found it "better" to set this on a scene basis
This is an alternate way, yes it is !
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filippo
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by filippo » Thu Dec 28, 2006 10:34 am
I have testing it.
During the exportation the cpu (1 o 2 cpu or ht)work approximately at the 40%\50%...during the rendering indigo work at 100%...(with 2 cpu or ht on)
I l'ho testato.
durante l'esportazione le cpu( 1 o 2 che siano) lavorano al 50 %, durante il rendering indigo lavora al 100% (con 2 cpu o ht attivato)
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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