Requests for Blendigo 2.0.7?
Requests for Blendigo 2.0.7?
Can I get some requests for blendigo 2.0.7? I've been working on getting blendigo working better with Indigo 2.0 on windows and mac, on the list I've also got:
* Fix material previews
* Motion blur
I also did a hack to convert lamps to suns, or maybe should I convert them to an emitting sphere?
What else needs work on blendigo?
* Fix material previews
* Motion blur
I also did a hack to convert lamps to suns, or maybe should I convert them to an emitting sphere?
What else needs work on blendigo?
Re: Requests for Blendigo 2.0.7?
Mechanized coffee making squirrel robots free with every download?
Get working.
Get working.
- Borgleader
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Re: Requests for Blendigo 2.0.7?
No robo-coffee monkeys. I've go it a bit more sorted - trying to get material preview working now..
- Doug Armand
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Re: Requests for Blendigo 2.0.7?
#1: It would be nice to be able to use Physical Sun+Sky with an environment map - not sure if thats possible in Indigo?
#2: When using lense shift would be nice if the amount/effect could be displayed in Blenders camera view
#3: Be nice to have more options for saving file like TGA, TIF, etc...
You can probably guess where some of these ideas have come from?
#2: When using lense shift would be nice if the amount/effect could be displayed in Blenders camera view
#3: Be nice to have more options for saving file like TGA, TIF, etc...
You can probably guess where some of these ideas have come from?
Doug
Doug Armand
Doug Armand
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Re: Requests for Blendigo 2.0.7?
Could you please look at groups not beeing exported right. In my experience the meshes forming the group are not exported.
Re: Requests for Blendigo 2.0.7?
Well, some materials that seem to have nothing special are not exported...
This requires to search them step by step and exporting them in igm files before copyingthem into the igs scene... very annoying ! If that could be solved in 2.0.7, I'd finally be able to use indigo like the previous versions...
This requires to search them step by step and exporting them in igm files before copyingthem into the igs scene... very annoying ! If that could be solved in 2.0.7, I'd finally be able to use indigo like the previous versions...
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Re: Requests for Blendigo 2.0.7?
Check to make sure Dupli-Groups works in Blender. I am not sure that Dupli-Groups objects are exported now.
Re: Requests for Blendigo 2.0.7?
As I told SmartDen already: Make "UVTex" the default setting for the uv set, instead of "uv".
I always have to change it by hand when creating my materials in blendigo.
I always have to change it by hand when creating my materials in blendigo.
Your ad here!
Re: Requests for Blendigo 2.0.7?
changed it alreadySaphireS wrote:As I told SmartDen already: Make "UVTex" the default setting for the uv set, instead of "uv".
I always have to change it by hand when creating my materials in blendigo.
Check normals, dude!
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Re: Requests for Blendigo 2.0.7?
The Dupli-groups worked in the old 1.0.4 version. After that I think the format for the embedded mesh changed and that broke it.
Re: Requests for Blendigo 2.0.7?
Yay finally! Thx smartSmartDen wrote:changed it alreadySaphireS wrote:As I told SmartDen already: Make "UVTex" the default setting for the uv set, instead of "uv".
I always have to change it by hand when creating my materials in blendigo.
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
Re: Requests for Blendigo 2.0.7?
You're my hero!SmartDen wrote:changed it alreadySaphireS wrote:As I told SmartDen already: Make "UVTex" the default setting for the uv set, instead of "uv".
I always have to change it by hand when creating my materials in blendigo.
Your ad here!
Re: Requests for Blendigo 2.0.7?
do you mean preview integrated in blendigo UI? or what do you mean with "real time"?Godzilla wrote:Support for procedural textures?
And also,a real-time material preview? Not anything too huge, just 100x100 or 150x150? Although it most likely wouldn't be ready for this release, it would be a very nice feature.
Check normals, dude!
Re: Requests for Blendigo 2.0.7?
You do realise, what type of renderer Indigo is, right?Godzilla wrote:Something such as the blender material preview
And by "real time" I mean it updates in real time.
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