"Brisas del Isabela" :: Architectural Urban Projec

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Apollux3D
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"Brisas del Isabela" :: Architectural Urban Projec

Post by Apollux3D » Mon Dec 18, 2006 7:45 am

Hello, I guess is time for me to stop lurking the forum and start showing some renders.

This are from my last university proyect. It is an urban development to take place on a 347,000 square meters riverside terrain and should host a population of 16,000 persons. I won' t bother you with all the architectural details. Cutting to the chase, we (my design partner and me) designed 3 apartment building typologies, a humongus commercial center and a river "marina", plus all the landscaping and such.

The Comercial Center

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Exterior View
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Exterior View
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Interior View (main atrium)
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Interior View (secondary atrium)

Apartments, Type "A"

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Apartments, Type "B"

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Apartments, Type "C"
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I did the whole design for the comercial center and the exterior design of "Type A" is my work also. Exterior design of "Type B" and "C" are my partner's work and I just collaborated on the interior design. We did the Marina together, but due to time constrains it was left in drawings onlu, no 3D for it.

All renderings are Sunsky, with default settings. All (together) were rendered over a 24h period on a renderfarm made off a 4.2 GHz Pentium IV, a 2.1 GHz Pentium 4, a 3.4 GHz pentium 4 (Laptop) and another laptop I cann't recall the specifications right now.

All opinions are wellcome

Apollux3D
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Post by Apollux3D » Mon Dec 18, 2006 7:48 am

By the way, other than some croping and saving to JPEG, no post production has been done to the images.

I got both tonemaped and untonemapped EXRs for them, in case post is really needed.

StompinTom
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Post by StompinTom » Mon Dec 18, 2006 8:07 am

looks good, pretty cool designs!
itd be nice to have some simple context (like a clay site model) just to put them in their place. also the windows on apartment C bother me but thats a design issue and not really my business. they just look 'punched in'. i see the verticality of the spaces between the windows but if youd extend the actual windwos vertically so they meet with the floor slabs, they would also form continuous vertical bands.
also, the interiors for the commercial center look a bit dark, so the space comes off as being a bit claustrophobic. try brightening it up in post pro or even brighten up the interior materials.
just my two cents, overall looks great!

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DaveC
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Post by DaveC » Mon Dec 18, 2006 8:43 am

I can't see any images :(
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Behrendt
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Post by Behrendt » Mon Dec 18, 2006 9:23 am

DaveC wrote:I can't see any images :(
Same here.

btw. @ DaveC
do you like the Spurs? :P

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afecelis
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Post by afecelis » Mon Dec 18, 2006 9:34 am

Behrendt wrote:
DaveC wrote:I can't see any images :(
Same here.

btw. @ DaveC
do you like the Spurs? :P
Neither can I :(
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

pitchayasit
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Post by pitchayasit » Mon Dec 18, 2006 9:40 am

I think his server is just down.......

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DaveC
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Post by DaveC » Mon Dec 18, 2006 9:47 am

Behrendt wrote:btw. @ DaveC
do you like the Spurs? :P
No, Behrendt. I don't like the Spurs. In fact, I hate football! I know. Weird.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

atmmatt
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Post by atmmatt » Mon Dec 18, 2006 10:42 am

Pictures load for me fine, just takes a while.

The first building looks like a prison inside :? :lol:
"To be, or not to be" That is a question?

Apollux3D
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Post by Apollux3D » Mon Dec 18, 2006 11:15 am

DaveC wrote:I can't see any images :(
My web host has been kind of sloppy lately, they should be 11 images in total. Other than telling you to hit "Refresh" there isn't much I can do about it.

StompinTom, you are right about those windows looking weird. They wey put in a hurry to meet the deadline. Actually everthing on this proyect could be improved if more time is put into it, but after expending 4 months on it, none of us feels like ever touching it again. :D

And the interior looks dark because there isn't a single electrical light source on. The building is just too big to be efectively covered by the natural light of the sun. Again we didn't have time to put propper lighting (meshlights) in place.

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