problem whit object
problem whit object
in some sceneses, in the render the objects don't have the same position of the scenes why?
in alcuni render gli oggetti non hanno la stessa posizione della scena
perche?
ciao filippo
in alcuni render gli oggetti non hanno la stessa posizione della scena
perche?
ciao filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
I continuous to have this problem, with many files, also dwg.I find a solution, to import the 3ds in rhinoceros 3d, and re-export the file in 3ds.
only in this way has been possible to resolve the problem.
same problem is also had with maxwell render when it work in 3ds from max
only in this way has been possible to resolve the problem.
same problem is also had with maxwell render when it work in 3ds from max
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Did you try to reset transforms as well as scale, like afecelis show here ? Seems logical, in case the exporter fails to translate coords at least for 0 0 0 that shouldn't be an issue...
Resetting transforms will place every objects coords to 0 0 0 without moving them.
Resetting transforms will place every objects coords to 0 0 0 without moving them.
this it is a good idea, but it doesn't work, such operation, brings the objects to the posizione\scale as in origin, but only if created in max., if the object was created in a other modeler, the objects, move where they want
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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