I know Blender
I know Blender
I've been working on blendigo making it work nicer on mac os x. In doing so I would like to demonstrate my elite blender skills...
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- blender.jpg (62.84 KiB) Viewed 4809 times
Re: I know Blender!
And also...
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- ronald.jpg (64.22 KiB) Viewed 4810 times
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- blendigo.jpg (47.58 KiB) Viewed 4811 times
- Borgleader
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Re: I know Blender
Ben, you really need to get yourself a licensed copy of Indigo !
Re: I know Blender
lmaomidnight.mangler wrote:Ben, you really need to get yourself a licensed copy of Indigo !
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
Re: I know Blender
I'm only using it for personal renders and don't mind the resolution limit so it's okay for me.
If I ever start rendering suzanne for clients I'll definitely buy a licence.
If I ever start rendering suzanne for clients I'll definitely buy a licence.
Re: I know Blender
The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?
Re: I know Blender
Depends on what you're thinking of when saying "better".
Entering Editmode, selecting all Faces and hitting Ctrl+N to recalculate all normals outside should fix all problems.
If I ever need some suzanne-renders I call you.
PS: Hi to all.
Entering Editmode, selecting all Faces and hitting Ctrl+N to recalculate all normals outside should fix all problems.
If I ever need some suzanne-renders I call you.
PS: Hi to all.
Your ad here!
Re: I know Blender
I'm repeating myself every there and now, but Indigo own subdivisions (=subsurf) are great I suppose you can trig them by using a small black disp map.benn wrote:The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?
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Re: I know Blender
Suzanne is not a continuous mesh, the eyes are separated from the rest of the head.
samlavoie.xyz
Re: I know Blender
I see, pardon my ignorance... but nothing prevents you to apply the same subdivision level for the eyes, is it ? I tested that and continuity is pretty well preserved between two smoothed, adjacent surfaces; maybe you want to scale the eyes up a bit to seal the volume...
[later]... For suzanne here's how I did:
- close each eye's volume
- make all edges soft (or faces will be exploded)
- add indigo subdivisions (6, with a pixel threshold of 1 for a closeup shot @640x480).
The result is artefacts free. Around 2M polys, against 4M if it was not a view dependent smoothing.
[later]... For suzanne here's how I did:
- close each eye's volume
- make all edges soft (or faces will be exploded)
- add indigo subdivisions (6, with a pixel threshold of 1 for a closeup shot @640x480).
The result is artefacts free. Around 2M polys, against 4M if it was not a view dependent smoothing.
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- suzanne_smooth.jpg (31.69 KiB) Viewed 4362 times
Last edited by CTZn on Wed Jun 24, 2009 12:45 am, edited 2 times in total.
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Re: I know Blender
Yeah, it's much easier just to manually fix the eyes- vertice by vertice.
samlavoie.xyz
Re: I know Blender
Maybe that's because Indigo evolved since then, but in my case there is no dark circling anymore, unlike in the last pic from that linked thread.
PS: to Ben below: the pigs is next page.
PS: to Ben below: the pigs is next page.
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- suzanne_smooth2.jpg (44.22 KiB) Viewed 4011 times
Last edited by CTZn on Wed Jun 24, 2009 12:50 am, edited 2 times in total.
obsolete asset
Re: I know Blender
ctzn could you attach the last renders .blend to this thread?
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