my new interior(tonemapping test

Get feedback from others on your works in progress
Post Reply
11 posts • Page 1 of 1
User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

my new interior(tonemapping test

Post by filippo » Thu Dec 07, 2006 8:40 pm

what you prefer?
thanks
quale preferite?
grazie
Image

Image
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu Dec 07, 2006 9:52 pm

Test 2. Er, test 1,5 !

It has more contrast, in test 1 the objects seem to be floating a bit. Test 2 is more eye candy to me, the floor shows more reflections but it get burned where the sun hits. A blend between those may be an excellent choice.

Very nice pics by the way :)

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Fri Dec 08, 2006 12:12 am

nice filipo,
i would prefer the second, it has more contrast.
Music has the right to children!

User avatar
codemonk
Posts: 23
Joined: Wed Nov 15, 2006 3:20 pm
Location: Seattle, USA

Post by codemonk » Sat Dec 09, 2006 12:26 pm

I have to agree, the second one looks better.

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Mon Dec 11, 2006 6:22 am

Hi fillipo ,, there is no reverse gamma correction in the pic...

here is what the scene will look like in next version of exporter.. ;D

Image

cheers

u3dreal ;)

User avatar
Pinko
Posts: 58
Joined: Wed Aug 09, 2006 11:06 pm
Location: Italy

Post by Pinko » Mon Dec 11, 2006 6:45 am

I prefer the second Filippo...
Pinko. :wink:

atmmatt
Posts: 104
Joined: Sun Oct 22, 2006 4:33 am
Location: Pennsylvania - USA

Post by atmmatt » Mon Dec 11, 2006 7:44 am

u3dreal what is reverse gamma and how does it apply to renders?
thanks
"To be, or not to be" That is a question?

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Mon Dec 11, 2006 9:03 am


User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Dec 11, 2006 10:27 am

Mmm... this post doesn't say how to apply "reverse gamma" correctly, in a way independant from the exporter (we use different ones). How did you apply the correction to filippo's image, u3dreal please ?

User avatar
u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Mon Dec 11, 2006 12:16 pm

HI all,

i reverse gamma carrected the picture in PS using the exposure settings and gamma ..

thats all but it can be done by the exporter when it reverse gamma corrects the rgb values BEFORE they are give to the renderer so they appear correct in the rendered image ...

at least thats whould you should do not to get washed out colors..

cheers

u3dreal ;)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Dec 11, 2006 4:08 pm

i reverse gamma carrected the picture in PS using the exposure settings and gamma ..
Is that with levels or some filter ? You say images should be reverse gamma corrected (that's with levels isn't it?) but I don't see how to integrate the exposure as well... by exposure you mean aperture radius or tone mapping settings ? There is no exposure nor gamma setting exposed in the scene description language...

Please drop a few lines u3dreal, you said we need that :)

Post Reply
11 posts • Page 1 of 1

Who is online

Users browsing this forum: Google [Bot] and 32 guests