WIPs: CTZn
Re: WIPs: CTZn [Ancient dwell and more]
Glad you like it !
Yeah I do trust you Pure... I hope you all are having a lot of fun with my english, I thought I said that, on the water shape
press F5 for the image above (ah, missed, it's on the previous page ) !
Spoiler, 3h and stop, res/3:
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For the next bits I have changed the water texture, I think I'll try this (1.37MB). Also I moved the texture seam of the water from the left edge to the center one, backwards. And I flipped that emitter that was shooting back (the left one behind the camera) and moved both away. I must add that the scene is now embedded into a tight cube with 50% gray applied.
Then I'll shrink the water flow toward the basis with a nice curved shape
Yeah I do trust you Pure... I hope you all are having a lot of fun with my english, I thought I said that, on the water shape
press F5 for the image above (ah, missed, it's on the previous page ) !
Spoiler, 3h and stop, res/3:
-------------------
-------------------
For the next bits I have changed the water texture, I think I'll try this (1.37MB). Also I moved the texture seam of the water from the left edge to the center one, backwards. And I flipped that emitter that was shooting back (the left one behind the camera) and moved both away. I must add that the scene is now embedded into a tight cube with 50% gray applied.
Then I'll shrink the water flow toward the basis with a nice curved shape
Last edited by CTZn on Sat Apr 18, 2009 12:28 pm, edited 1 time in total.
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- Borgleader
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Re: WIPs: CTZn [Ancient dwell and more]
Wow this looks awesome!
The CTZn scene you wish you had modeled! (forget which car commercial this came from)
The CTZn scene you wish you had modeled! (forget which car commercial this came from)
benn hired a mercenary to kill my sig...
Re: WIPs: CTZn [Ancient dwell and more]
Looks quite good now, dont have any critics.
I'm looking forward to see where you are heading with this image
And now you can dance like this http://www.youtube.com/watch?v=cnj6z_XAKjM
I'm looking forward to see where you are heading with this image
And now you can dance like this http://www.youtube.com/watch?v=cnj6z_XAKjM
Re: WIPs: CTZn [Ancient dwell and more]
I can teach you more stromberg
Not my kind of moves though, unless >>I<< can clap the butt **cough**
Render stopped after 3h, yat.
Not my kind of moves though, unless >>I<< can clap the butt **cough**
Render stopped after 3h, yat.
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Re: WIPs: CTZn [Ancient dwell and more]
Yeah, the water is much better like that.
But it also kills the plants and there goes the realism for me. Sry
But it also kills the plants and there goes the realism for me. Sry
Re: WIPs: CTZn [Ancient dwell and more]
No sorries for you have an opinion, should I educate you, mate ?
I'm considering what you say; with the corrected water flow we will see some more.
At some point with the water sim I wanted to set the fluid to a dichroic glass, the effect would be less dramatic now :/ I'll try not to get too distracted and bring the scene to a nice end.
I'm considering what you say; with the corrected water flow we will see some more.
At some point with the water sim I wanted to set the fluid to a dichroic glass, the effect would be less dramatic now :/ I'll try not to get too distracted and bring the scene to a nice end.
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Re: WIPs: CTZn [Ancient dwell and more]
Sorry for another render forcibly stoped after 28mn (I do have an excuse ).
BTW I did shrink the flow toward its base but then after I boosted the perspective means I like it so I guess. After all it's pretty much what was imagined in first instance, I'll stick with the idea and finish that project.
Be sure there will be more ones involving vegetation suv, I love this and learned some more bits (displaced trees ?).
If one want to add or emphasis some points it's about time ! For all the images of this project the frame buffer is 2400 pixels wide.
My pc is a good rig from early 2004.
edit: so to put it clear the compositional aspect is done, now I'll focus on details: textures, materials, the main lamp etc
BTW I did shrink the flow toward its base but then after I boosted the perspective means I like it so I guess. After all it's pretty much what was imagined in first instance, I'll stick with the idea and finish that project.
Be sure there will be more ones involving vegetation suv, I love this and learned some more bits (displaced trees ?).
If one want to add or emphasis some points it's about time ! For all the images of this project the frame buffer is 2400 pixels wide.
My pc is a good rig from early 2004.
edit: so to put it clear the compositional aspect is done, now I'll focus on details: textures, materials, the main lamp etc
- Attachments
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- raw (28mn) note that the displaced water has smooth normals.
- water_curtain3_fbCrop.jpg (314.79 KiB) Viewed 6174 times
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- (28mn)
- water_curtain3.jpg (152.63 KiB) Viewed 6178 times
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Re: WIPs: CTZn [Ancient dwell and more]
What's your preference ? I did something wrong with one emitting shader, time to use layers ! I was liking the balanced lighting in the previous render...
IMAGE WAS MOVED BELOW
The difficulty with this scene is that it doesn't allow a second test render to run RAM wise, I'm bound to wait for the image to render before testing ahead.
IMAGE WAS MOVED BELOW
The difficulty with this scene is that it doesn't allow a second test render to run RAM wise, I'm bound to wait for the image to render before testing ahead.
Last edited by CTZn on Sun Apr 19, 2009 11:33 pm, edited 5 times in total.
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Re: WIPs: CTZn [Ancient dwell and more]
wow, this is nice!
awesome water.
awesome water.
Re: WIPs: CTZn [Ancient dwell and more]
Hey, this looks great. I actually like the lighting better than on previous image. Plants are also much more visible now.
Re: WIPs: CTZn [Ancient dwell and more]
Okay, thanks ! I'm asking you again a direct comparison, can you please confirm your taste, now that the render is cleaner ? In between maybe, or closer to one ?
- Attachments
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- water_curtain3-2.jpg (378.25 KiB) Viewed 6095 times
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- water_curtain3-2_dark.jpg (286.31 KiB) Viewed 6102 times
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Re: WIPs: CTZn [Ancient dwell and more]
Last render is very cool
Re: WIPs: CTZn [Ancient dwell and more]
Okay, I'm sticking with dark tones then, I'm keeping this in mind.
Glad you like it Ono !
Though, I'll revive the warming light (5000°K) because the first idea in lighting was to have a balance between hot and cold tones. I'll keep exposure low
Also I'll give more body to the plants, because 1: I made them thinner than they were in the beginning and 2: their body is subdivided by Indigo (that's the rocking new ), emphasing the effect.
The left pillar will have a new disp texture, it can't compare with its twin.
Glad you like it Ono !
Though, I'll revive the warming light (5000°K) because the first idea in lighting was to have a balance between hot and cold tones. I'll keep exposure low
Also I'll give more body to the plants, because 1: I made them thinner than they were in the beginning and 2: their body is subdivided by Indigo (that's the rocking new ), emphasing the effect.
The left pillar will have a new disp texture, it can't compare with its twin.
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Re: WIPs: CTZn [Ancient dwell and more]
the last one indeed is great
very nice progress!
very nice progress!
Re: WIPs: CTZn [Ancient dwell and more]
Another wip. I did not do the scene, only materials, though some objects were remodeled/replaced by own models.
png 578KB, Indigo 2.0.6
I plan to texture walls and add "moquette", or a carpet at the least. Had a hard time redoing UVs on third party meshes.
png 578KB, Indigo 2.0.6
I plan to texture walls and add "moquette", or a carpet at the least. Had a hard time redoing UVs on third party meshes.
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