WIPs: CTZn

Get feedback from others on your works in progress
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sat Apr 18, 2009 11:30 am

Glad you like it !

Yeah I do trust you Pure... I hope you all are having a lot of fun with my english, I thought I said that, on the water shape

press F5 for the image above (ah, missed, it's on the previous page :mrgreen:) !

Spoiler, 3h and stop, res/3:

-------------------

Image

-------------------


For the next bits I have changed the water texture, I think I'll try this (1.37MB). Also I moved the texture seam of the water from the left edge to the center one, backwards. And I flipped that emitter that was shooting back :| (the left one behind the camera) and moved both away. I must add that the scene is now embedded into a tight cube with 50% gray applied.

Then I'll shrink the water flow toward the basis with a nice curved shape :P ;)
Last edited by CTZn on Sat Apr 18, 2009 12:28 pm, edited 1 time in total.
obsolete asset

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: WIPs: CTZn [Ancient dwell and more]

Post by Borgleader » Sat Apr 18, 2009 12:05 pm

Wow this looks awesome! :)

The CTZn scene you wish you had modeled! :lol: (forget which car commercial this came from)
benn hired a mercenary to kill my sig...

Stromberg
Posts: 693
Joined: Mon Mar 02, 2009 5:01 am
Location: Norway
Contact:

Re: WIPs: CTZn [Ancient dwell and more]

Post by Stromberg » Sat Apr 18, 2009 12:09 pm

Looks quite good now, dont have any critics.
I'm looking forward to see where you are heading with this image :)
And now you can dance like this 8) http://www.youtube.com/watch?v=cnj6z_XAKjM

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sat Apr 18, 2009 12:35 pm

I can teach you more stromberg :P

Not my kind of moves though, unless >>I<< can clap the butt **cough**

:mrgreen:

Render stopped after 3h, yat.
obsolete asset

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: WIPs: CTZn [Ancient dwell and more]

Post by suvakas » Sat Apr 18, 2009 7:31 pm

Yeah, the water is much better like that.
But it also kills the plants and there goes the realism for me. Sry :P

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sat Apr 18, 2009 11:35 pm

No sorries for you have an opinion, should I educate you, mate ;) ?

I'm considering what you say; with the corrected water flow we will see some more.

At some point with the water sim I wanted to set the fluid to a dichroic glass, the effect would be less dramatic now :/ I'll try not to get too distracted and bring the scene to a nice end.
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sun Apr 19, 2009 2:42 am

Sorry for another render forcibly stoped after 28mn (I do have an excuse :P).

BTW I did shrink the flow toward its base but then after I boosted the perspective :roll: means I like it so I guess. After all it's pretty much what was imagined in first instance, I'll stick with the idea and finish that project.

Be sure there will be more ones involving vegetation suv, I love this and learned some more bits (displaced trees ?).

If one want to add or emphasis some points it's about time ! For all the images of this project the frame buffer is 2400 pixels wide.

My pc is a good rig from early 2004.

edit: so to put it clear the compositional aspect is done, now I'll focus on details: textures, materials, the main lamp etc
Attachments
water_curtain3_fbCrop.jpg
raw (28mn) note that the displaced water has smooth normals.
water_curtain3_fbCrop.jpg (314.79 KiB) Viewed 6033 times
water_curtain3.jpg
(28mn)
water_curtain3.jpg (152.63 KiB) Viewed 6037 times
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sun Apr 19, 2009 11:35 am

What's your preference ? I did something wrong with one emitting shader, time to use layers ! I was liking the balanced lighting in the previous render...

IMAGE WAS MOVED BELOW

The difficulty with this scene is that it doesn't allow a second test render to run RAM wise, I'm bound to wait for the image to render before testing ahead.
Last edited by CTZn on Sun Apr 19, 2009 11:33 pm, edited 5 times in total.
obsolete asset

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: WIPs: CTZn [Ancient dwell and more]

Post by fused » Sun Apr 19, 2009 11:54 am

wow, this is nice!

awesome water.

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Re: WIPs: CTZn [Ancient dwell and more]

Post by suvakas » Sun Apr 19, 2009 8:28 pm

Hey, this looks great. I actually like the lighting better than on previous image. Plants are also much more visible now.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sun Apr 19, 2009 11:39 pm

Okay, thanks ! I'm asking you again a direct comparison, can you please confirm your taste, now that the render is cleaner ? In between maybe, or closer to one ?
Attachments
water_curtain3-2.jpg
water_curtain3-2.jpg (378.25 KiB) Viewed 5954 times
water_curtain3-2_dark.jpg
water_curtain3-2_dark.jpg (286.31 KiB) Viewed 5961 times
obsolete asset

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: WIPs: CTZn [Ancient dwell and more]

Post by OnoSendai » Sun Apr 19, 2009 11:47 pm

Last render is very cool :)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Mon Apr 20, 2009 12:13 am

Okay, I'm sticking with dark tones then, I'm keeping this in mind.

Glad you like it Ono !

Though, I'll revive the warming light (5000°K) because the first idea in lighting was to have a balance between hot and cold tones. I'll keep exposure low ;)

Also I'll give more body to the plants, because 1: I made them thinner than they were in the beginning and 2: their body is subdivided by Indigo (that's the rocking new ;)), emphasing the effect.

The left pillar will have a new disp texture, it can't compare with its twin.
obsolete asset

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Re: WIPs: CTZn [Ancient dwell and more]

Post by Kram1032 » Wed Apr 22, 2009 10:23 am

the last one indeed is great :D
very nice progress!

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: WIPs: CTZn [Ancient dwell and more]

Post by CTZn » Sat May 23, 2009 10:10 pm

Another wip. I did not do the scene, only materials, though some objects were remodeled/replaced by own models.

Image
png 578KB, Indigo 2.0.6

I plan to texture walls and add "moquette", or a carpet at the least. Had a hard time redoing UVs on third party meshes.
obsolete asset

Post Reply
312 posts

Who is online

Users browsing this forum: No registered users and 29 guests