no problem suv, take it easy
Introducing:
The water curtain, or: how to remove all readability to a picture

Okay, this one needs more time, I will update the render (edit: done). Some textures are at
an higher resolution than precedingly.
Worth mentioning:
8 039 227 triangles on a 32bit rig (1.1GB usage, 2400x2400) !
The water deflector itself has 530k tris, 2 097 140 for the back wall, 2 791 981
for the water surface (200k tris in Maya), each pillar above 350k...
overkill !!!
Next is to add some lights behind the camera... btw did you notice that the
light is a blend now ? the warmest lightsource (8000°K on the right) is brighter
than a colder one (right: 5000°K). I tried to scale the cold light gain by pi
but that was not enough...