SkIndigo 1.1.16
Re: SkIndigo 1.1.16
Hi guys!
Back here only to report that alpha render in Indigo 1.1.18 (exported with SkIndigo 1.1.16) works like a charm. No errors or anything. Thank you guys!
Back here only to report that alpha render in Indigo 1.1.18 (exported with SkIndigo 1.1.16) works like a charm. No errors or anything. Thank you guys!
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- Posts: 23
- Joined: Wed Apr 01, 2009 10:09 pm
Re: SkIndigo 1.1.16
Some suggestions:
1-
I often get problems with the path of external textures.
I mean I often change from one computer to another and Indigo doesn't appreciate...
Also when you come back to an old project, external textures can be lacking. the "pigs" format is interesting but the texture path is not changed in the contained igs file...so its the same problem. The greatest way to solve that boring problem is to get a solution "à la sketchup" completely internal texture. If its impossible theres also the "à la 3dmax" one: you can indicate a path to find the textures.
I hope you can help, cause it would greatly improve the usage of the soft.
2-
Possibility to get the sunlight on a layer and the environnement (HDRI) in another one. For the moment I have to choose beetween sun and HDRI...
1-
I often get problems with the path of external textures.
I mean I often change from one computer to another and Indigo doesn't appreciate...
Also when you come back to an old project, external textures can be lacking. the "pigs" format is interesting but the texture path is not changed in the contained igs file...so its the same problem. The greatest way to solve that boring problem is to get a solution "à la sketchup" completely internal texture. If its impossible theres also the "à la 3dmax" one: you can indicate a path to find the textures.
I hope you can help, cause it would greatly improve the usage of the soft.
2-
Possibility to get the sunlight on a layer and the environnement (HDRI) in another one. For the moment I have to choose beetween sun and HDRI...
Re: SkIndigo 1.1.16
I completely agree with Archigraphix about both of his topics.
Perhaps it's not the right place to post this, though..
Maybe in the bug/requests topic..
Perhaps it's not the right place to post this, though..
Maybe in the bug/requests topic..
Re: SkIndigo 1.1.16
Hi Archigrafix,archigrafix wrote:Some suggestions:
1-
I often get problems with the path of external textures.
I mean I often change from one computer to another and Indigo doesn't appreciate...
Also when you come back to an old project, external textures can be lacking. the "pigs" format is interesting but the texture path is not changed in the contained igs file...so its the same problem. The greatest way to solve that boring problem is to get a solution "à la sketchup" completely internal texture. If its impossible theres also the "à la 3dmax" one: you can indicate a path to find the textures.
I hope you can help, cause it would greatly improve the usage of the soft.
2-
Possibility to get the sunlight on a layer and the environnement (HDRI) in another one. For the moment I have to choose beetween sun and HDRI...
Paths to textures in Indigo scene files can either be relative paths or absolute paths. I'm not sure which type Skindigo writes. But in the case of relative paths, as long as you keep the same relative location between the textures and the.igs file, it should work when you move locations.
Some mix of environment map and sun/sky is a good idea (with the different components on different layers), I'll look into that.
Re: SkIndigo 1.1.16
yes, this would be awesome!!!!OnoSendai wrote:Some mix of environment map and sun/sky is a good idea (with the different components on different layers), I'll look into that.
polygonmanufaktur.de
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- Posts: 23
- Joined: Wed Apr 01, 2009 10:09 pm
Re: SkIndigo 1.1.16
ONO I am not sure understanding well about: relative versus absolute path for textures?
Perhaps you may add some precision?
thanx
Perhaps you may add some precision?
thanx
Re: SkIndigo 1.1.16
@archigrafix:
Absolute paths always start with the drive letter (full address).
Relative paths use an arbitrary folder as root folder containing subsequent objects, files or folders. Folders containing the root folder are simply out of focus, only the root folder's childs are visible to Indigo.exe.
Example (windows):
I have a scene wich absolute path is
Scene wich holds a material using a texture in a subfolder. The absolute path for the texture would be
its path, relative to the scene file would be
If indigo is given a scene it can deduce and use relative paths for it.
Absolute paths always start with the drive letter (full address).
Relative paths use an arbitrary folder as root folder containing subsequent objects, files or folders. Folders containing the root folder are simply out of focus, only the root folder's childs are visible to Indigo.exe.
Example (windows):
I have a scene wich absolute path is
Code: Select all
c:\program files\indigo_v1.1.18\scene.igs
Code: Select all
c:\program files\indigo_v1.1.18\textures\map.png
Code: Select all
textures\map.png
obsolete asset
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- Posts: 23
- Joined: Wed Apr 01, 2009 10:09 pm
Re: SkIndigo 1.1.16
thanx for explanation CTZ...
But question: If I indicate a path texture (relative or absolute) to indigo, then moved from one computer to another with my files on a USB Key...Hum I see relative path can be the solution cause the USB key is not always the same letter. But If I configured in absolute path can I place all the textures in the root folder of the IGS file to force Indigo to find the missing files?
But question: If I indicate a path texture (relative or absolute) to indigo, then moved from one computer to another with my files on a USB Key...Hum I see relative path can be the solution cause the USB key is not always the same letter. But If I configured in absolute path can I place all the textures in the root folder of the IGS file to force Indigo to find the missing files?
Re: SkIndigo 1.1.16
If you move to another PC it all messes up, that's the same problem I have.
I've brought this to Whaat's attention, and he says he's working about the re-introduction of internal maps.
I've brought this to Whaat's attention, and he says he's working about the re-introduction of internal maps.
Re: SkIndigo 1.1.16
Hi guys,Pibuz wrote:If you move to another PC it all messes up, that's the same problem I have.
I've brought this to Whaat's attention, and he says he's working about the re-introduction of internal maps.
Chances are that internal maps will not be coming back. Sorry! However, there are other ways to improve the portability that I will look into. Also, if I can find a way to bring back internal maps that I am happy with...who knows?
Re: SkIndigo 1.1.16
The best immediate solution for portability is to open Indigo, Tools menu then Pack Indigo scene. It will bring all material (textures, external meshes etc) at the same level than the IGS and modify the paths within accordingly.
All you have to do then is to unpack anywhere (PIGS and PIGM are zip files) and send the IGS to Indigo for rendering.
All you have to do then is to unpack anywhere (PIGS and PIGM are zip files) and send the IGS to Indigo for rendering.
obsolete asset
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- Posts: 23
- Joined: Wed Apr 01, 2009 10:09 pm
Re: SkIndigo 1.1.16
thanx for the indications CTZ... I knew about packing possibilities but not that it will redirect the paths in the corresponding IGS file
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