Cindigo 1.1.18 - stable RC2
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Here goes the textures of the scene (they are way bigger, so I had to downsize them)
On another remark, exit portals doesn't seem to work anymore...
On another remark, exit portals doesn't seem to work anymore...
- Attachments
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- textures.rar
- (1.45 MiB) Downloaded 227 times
It´s just, with every new release i try to render old scenes, and in those scenes the displacement isn´t working correctly anymore. I just want to point that out to see if you made any changes (mit absicht oder nicht). So i tried old scenes and i saw i had to change the value from 0.1 to 1.1 oO
Edit and i modell in cm so the bump has to be in mm
Edit and i modell in cm so the bump has to be in mm
did i say "mm"? heh, i meant m (meters).
you know that theres a global scale in the render settings object? if you model in cm youll have to set it to 0.01.
edit: i checked it again, all scales are correctly exported, so if theres a problem, its most likely in your scene ^^
edit subdiv parameters:
max_num_subdivisions: 10
subdivide_pixel_threshold: 0
subdivide_curvature_threshold: 0.001
displacement_error_threshold: 0
subdivision_smoothing: false
view_dependent_subdivision: false
wrap_u: false
wrap_v: false
you know that theres a global scale in the render settings object? if you model in cm youll have to set it to 0.01.
edit: i checked it again, all scales are correctly exported, so if theres a problem, its most likely in your scene ^^
edit subdiv parameters:
max_num_subdivisions: 10
subdivide_pixel_threshold: 0
subdivide_curvature_threshold: 0.001
displacement_error_threshold: 0
subdivision_smoothing: false
view_dependent_subdivision: false
wrap_u: false
wrap_v: false
- Attachments
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- 2^3m qube with 5mm displacement (b = 0.005)
- im1237406937.jpg (19.77 KiB) Viewed 3807 times
Well pixie, I don't have any problem with the materials on your scene, Cinema only tells me tha a global illumination plugin is missing, but I don't know what plugin is that.
I changed material type, albedo, even maps and no problem at all.
I think that your global illumination plugin is causing the damage.
Do you have any other scene with the same problem?
I changed material type, albedo, even maps and no problem at all.
I think that your global illumination plugin is causing the damage.
Do you have any other scene with the same problem?
ive been working a bit on the external igm feature.
it works like this: you select an igm file, which is then parsed. you can select any material within this file from a drop-down list.
edit: pics
it works like this: you select an igm file, which is then parsed. you can select any material within this file from a drop-down list.
edit: pics
- Attachments
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- using checkerboard as external material
- im1237881473.jpg (85.34 KiB) Viewed 3699 times
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- looks like this
- external_igm.jpg (35.29 KiB) Viewed 3700 times
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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