For me it's a great deal, cause i never got to understand what blender was all about because of that horrible organized interfacedoublez wrote:I don't see this as that big of a deal. It's looks somewhat the same, just cleaner and organized slightly different. It looks like same basic layout style as before though.
Who else here is excited for Blender 2.5?
But I don't think it looks all that different. Look at the last picture posted, of the texture tab. Now look at what it looks like now.
http://i125.photobucket.com/albums/p50/ ... tled-1.jpg
It's pretty similar. It looks nice, but it doesn't look that different. I guess we'll have to wait to see how it is when your actually using it.
http://i125.photobucket.com/albums/p50/ ... tled-1.jpg
It's pretty similar. It looks nice, but it doesn't look that different. I guess we'll have to wait to see how it is when your actually using it.
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
The texture tab looks much different. It actually looks approachable, not like the garbled mess that it is now. And this is only the beginning. These are only the aesthetic changes so far. I think they're planning some very significant functional revisions too, to make it even easier to use (remember all the UI redesign proposals?)
-
- Posts: 87
- Joined: Fri Apr 18, 2008 7:48 am
With that line of reasoning, you could say that windows isn't made for kids either and should require command line usage to start programs. But they didn't. Windows evolved away from that approach. The fact of the matter is that the more user friendly a program is, the more inclined people are going to want to use it. Naturally, something like blender is going to have more of a learning curve than MS paint, but that doesn't mean that that usability should be tossed out the window.Ah but blender is not for kids!
Instead of saying "Blender isn't for kids", I think it's more accurate to say that Blender tried a new UI approach (no overlapping and non modal) and simply failed to implement it in an intuitive way. The lower the learning curve, the more people will be able to break the app in and start using it. A UI that looks like ants crawling on a page only scares people away. The easier a UI is, the less time you will spend concentrating on it versus using the program to create content.
You just don't get it do you ne0...put in the hard yards learning to use a powerful program and once you know how to use it there is no longer a problem. If after putting in the hard yards it is still difficult to use then what you have is a powerful program with a unfriendly user interface, or simply a user that is not capable of learning.
This does not apply to blender as it is very easy to use once you learn. Sure it could stand improvements, all things on earth can be improved upon which is why I am not at all against the improvements slated for blender 2.5 but if you think that 2.5 is suddenly going to be a walk in the park to learn then I'm sorry but you are going to be sorely dissapointed.
This does not apply to blender as it is very easy to use once you learn. Sure it could stand improvements, all things on earth can be improved upon which is why I am not at all against the improvements slated for blender 2.5 but if you think that 2.5 is suddenly going to be a walk in the park to learn then I'm sorry but you are going to be sorely dissapointed.
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Which country are you from? I must you for presidentWytRaven wrote:You just don't get it do you ne0...put in the hard yards learning to use a powerful program and once you know how to use it there is no longer a problem. If after putting in the hard yards it is still difficult to use then what you have is a powerful program with a unfriendly user interface, or simply a user that is not capable of learning.
This does not apply to blender as it is very easy to use once you learn. Sure it could stand improvements, all things on earth can be improved upon which is why I am not at all against the improvements slated for blender 2.5 but if you think that 2.5 is suddenly going to be a walk in the park to learn then I'm sorry but you are going to be sorely dissapointed.
benn hired a mercenary to kill my sig...
The user interface is what makes it very hard to break in, and thats ultimately what matters the most. It's not like Blenders learning curve is trivial. It has a well earned reputation as a pain in the ass. Saying that learning something is trivial, because once you learn it, is just like saying, why not go learn how to fly a helicopter, because once you learn it, it will be easy. Well, no crap it will.You just don't get it do you ne0...put in the hard yards learning to use a powerful program and once you know how to use it there is no longer a problem. If after putting in the hard yards it is still difficult to use then what you have is a powerful program with a unfriendly user interface, or simply a user that is not capable of learning.
The developers themselves have elected to make these changes to the interface. If that doesn't convince you, than nothing will.
Doublez.. I see a couple ways in which they might be similar, but the new one looks almost completely different. Everything looks so much clearer and self explanatory. The organization seems much less random, and much more logic driven.. Like there was actually some sort of thought behind it..
Honestly.. If you gave people a choice.. Which do you think they'd rather pick up?
-
- Posts: 87
- Joined: Fri Apr 18, 2008 7:48 am
Who is online
Users browsing this forum: No registered users and 22 guests