Blendigo for 1.1.14

Announcements, requests and support regarding the Blender Indigo export script
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Borgleader
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Post by Borgleader » Tue Feb 24, 2009 12:52 pm

Kram1032 wrote:hmm you'll rarely need >0.1 mm anyway but probably you're right^^
+1

I don't see why someone would run into this problem, but heck why put a limit when you dont need to.
benn hired a mercenary to kill my sig...

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SATtva_
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Post by SATtva_ » Tue Feb 24, 2009 7:50 pm

Kram, besides LEDs there are many details with vertex below .1 mm distance (tiny bevel on many edges for example). LEDs are huge compared to this.

Psychotron80
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Post by Psychotron80 » Tue Feb 24, 2009 8:18 pm

I perfectly agree.

By the way, notice that a very efficient human eye can resolve 0.35 mm spaced line pairs, at 1 m: http://en.wikipedia.org/wiki/Eye. So in object close-ups you definitely need to model details of .1mm...

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SmartDen
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Post by SmartDen » Tue Feb 24, 2009 10:08 pm

SATtva_ wrote:SmartDen, is it possible to expand "ray nudge" field (under Renderer tab in Blendigo) from the current 5-digit to 7-digit as per exported xml? The problem is that it's not possible to enter a value below 0.0001 -- Blendigo not rounds it up for display, but just drops any fractions below that value and exports 0.000000, the effect of which you may see here:
http://www.indigorenderer.com/joomla/fo ... 9318#69318
expanded

download from first page
Check normals, dude!

Image
Image

Psychotron80
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Post by Psychotron80 » Tue Feb 24, 2009 10:09 pm

SmartDen thanks a lot!

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SATtva_
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Post by SATtva_ » Tue Feb 24, 2009 10:35 pm

SmartDen, thank you much!

Harry Beaver
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Post by Harry Beaver » Fri Feb 27, 2009 4:31 am

@ SmartDen:

Is it possible in the next blendigo version to crank up the max number of threads ? Now it is stuck to 4 :(

Thanks

FakeShamus
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Post by FakeShamus » Fri Feb 27, 2009 5:04 am

check the "auto choose number of threads" and indigo will use all your available cpu's

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Borgleader
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Post by Borgleader » Fri Feb 27, 2009 5:49 am

FakeShamus wrote:check the "auto choose number of threads" and indigo will use all your available cpu's
+1

@Harry Beaver: Wait...you have 8 cores???? :shock:
benn hired a mercenary to kill my sig...

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SATtva_
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Post by SATtva_ » Fri Feb 27, 2009 7:01 am

Or he thinks he has. =)

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CTZn
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Post by CTZn » Fri Feb 27, 2009 12:37 pm

And what ? I was using 4 back in 2004 !?
obsolete asset

Harry Beaver
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Post by Harry Beaver » Fri Feb 27, 2009 7:51 pm

FakeShamus wrote:check the "auto choose number of threads" and indigo will use all your available cpu's
yes, but not for animations, then you have to change it manually each time, and for still rendering too if you want to use 5,6 or 7 cores
Borgleader wrote:@Harry Beaver: Wait...you have 8 cores????
yes, it's not that special anymore

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Jambert
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Post by Jambert » Fri Feb 27, 2009 8:27 pm

FakeShamus wrote:
check the "auto choose number of threads" and indigo will use all your available cpu's


yes, but not for animations, then you have to change it manually each time, and for still rendering too if you want to use 5,6 or 7 cores
So it's a bug :lol:

Harry Beaver
bi quad or proc with multithread?

Harry Beaver
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Post by Harry Beaver » Fri Feb 27, 2009 9:59 pm

current config
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Jambert
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Post by Jambert » Fri Feb 27, 2009 10:43 pm

Harry Beaver
:) cool :)

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