This version adds controls for procedural textures. The exporter core was reshaped, right now the code is not optimized but overall functionality is close to maximum I hope:
MayaToIndigo_1.0.97_beta1.zip
Here's another amateur video tutorial which may give you a few hints:
procedurals_With_Maya.avi
I hope you will have fun rendering Maya procedurals with Indigo, I have been finding this rather inspiring.
A proper documentation will come on a later stage, since the interactive GUI (see the 'test' tab) will change the relation between MtI and its users by a great deal.
Though some changes require documentation, this will be adressed shortly. Your questions are welcome, and can become part of a MtI FAQ.
Enjoy.
PS: all Updated links refer to the one above.
MayaToIndigo_1.0.97 (beta)
MayaToIndigo_1.0.97 (beta)
Last edited by CTZn on Fri Apr 17, 2009 2:01 pm, edited 4 times in total.
obsolete asset
See note in post below
Updated (experimental): redesigned the Indigo Shelf and modified the scripts in a way that allows the user to create MtI settings, edit them and launch the render without having to call the main window once.
Updated (experimental): redesigned the Indigo Shelf and modified the scripts in a way that allows the user to create MtI settings, edit them and launch the render without having to call the main window once.
Last edited by CTZn on Thu Feb 12, 2009 8:47 pm, edited 1 time in total.
obsolete asset
Updated:
- glossy_transparent (checking 'refractions' in raytrace options of the phong shader) has precedence over nk_data.
I hope to make MtI's initialisation more "interactive" in the future
- Reintroduced nk_data for phong
- glossy_transparent (checking 'refractions' in raytrace options of the phong shader) has precedence over nk_data.
- added missing icon
I hope to make MtI's initialisation more "interactive" in the future
Last edited by CTZn on Thu Feb 12, 2009 9:09 pm, edited 1 time in total.
obsolete asset
On a side note, I think the former candidate for a test release is now close to stable. It will not be perfect until a moment, but I think that generally speaking I'm making less a mess of it, I'm starting to feel at ease with some parts; I rewrote them
In the case that you are finding that some features that were used to be present in MtI are not there anymore, please let me know wich. Clearly I'm refering to the 'replace' feature, that was used on phongE nodes, adding a note (text) to them. Now the note system is generalized to all materials (*edit: "now that I'm generalizing it", woops was deactivated too for test version, coming back soon), functionality shifted subsequantly. If you feel that's something that you have integrated in your workflow, again please let me know.
In the case that you are finding that some features that were used to be present in MtI are not there anymore, please let me know wich. Clearly I'm refering to the 'replace' feature, that was used on phongE nodes, adding a note (text) to them. Now the note system is generalized to all materials (*edit: "now that I'm generalizing it", woops was deactivated too for test version, coming back soon), functionality shifted subsequantly. If you feel that's something that you have integrated in your workflow, again please let me know.
obsolete asset
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