lol, some Fallout inspiration ?
Nice renders btw.
I've got a surprise for you (Up page 2)
check the reflextions on the bombBorgleader wrote:Guess I'm too blind to see the cloudsWytRaven wrote:Last time I checked Phys Sky & Sun didn't do cloudsBorgleader wrote: Looks to me like Physical Sky & Sun....and if it is an env map...well...sorry
very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
- Borgleader
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For the sky, it's a simple envmap (whit an emit mesh for the shadows)... i never try the "sun" parameter (and i can't figure how it works ).fused wrote:check the reflextions on the bombBorgleader wrote:Guess I'm too blind to see the cloudsWytRaven wrote: Last time I checked Phys Sky & Sun didn't do clouds
very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
For the bomb material, it's a blend mateial (a glossy, a matt and an alpha channel)
Final version of "The Bomb" (and for those how wants, the wire)
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