Get feedback from others on your works in progress
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Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Fri Jan 23, 2009 8:18 pm
Hey Tys! They're not so simple!!
Wonderful work pal
The alembic (or the bong
...
) is amazing..
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mrmoose
- Posts: 130
- Joined: Mon Jun 26, 2006 7:45 pm
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by mrmoose » Sat Jan 24, 2009 5:02 am
4 Aermacchi MB339 (italian frecce tricolori) flying in the sky
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Attachments
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- fly.jpg (185.85 KiB) Viewed 4974 times
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OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Sat Jan 24, 2009 10:54 am
Very nice Tys, I like the car images.
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ornitorrincos
- Posts: 1
- Joined: Tue Jan 27, 2009 11:00 am
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by ornitorrincos » Tue Jan 27, 2009 11:20 am
a Camera I'm working on,(just the lenses) I'm doing it lo learn how to use the indigo materials and shaders
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Attachments
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- sigma 70-300 DG MACRO(Nikon mount)
- im1233009313.png (828.1 KiB) Viewed 4810 times
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Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
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by Olis » Wed Jan 28, 2009 10:01 am
This is something I'm working on atm.
Last edited by
Olis on Sat Jan 31, 2009 12:53 pm, edited 1 time in total.
Your lights stand no chance against the Indigo sun!
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Zom-B
- Posts: 4700
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
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Contact:
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by Zom-B » Wed Jan 28, 2009 12:06 pm
ornitorrincos wrote:a Camera I'm working on,(just the lenses) I'm doing it lo learn how to use the indigo materials and shaders
nice start orni
take care about a basic rule for indigo:
"sharp edges + normal smoothing = evil"
You can see it in the front part of your lense, the outer plastic ring on the left has some dark shading artifacts!
Bevel your edges (best) or simply lowerthe general smoothin angle of youmesh in your 3D app for export (if your exporter supports this!?!)
polygonmanufaktur.de
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Thu Jan 29, 2009 11:58 am
Made working lense...
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Attachments
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- im1233170300.png (1.08 MiB) Viewed 4646 times
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Thu Jan 29, 2009 12:06 pm
Did you use some sort of colored glasss or sss or something? it doesnt look all that transparent...or is it just me?
benn hired a mercenary to kill my sig...
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Thu Jan 29, 2009 12:30 pm
I used a slight blue tinge.. Probably not the best idea in retrospect...
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Fri Jan 30, 2009 4:25 am
You won again the price of the heaviest image on page, thanks for a pic tho
(you can right now save to jpg locally, edit your post, browse for the jpg image in the new image applet then hit update on the first image applet)
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sun Feb 08, 2009 4:26 am
Candy Amber,
Honey Tar.
(would you chew this ?)
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Attachments
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- Glossy transparent:
- candyAmberHoneyTar.jpg (83.9 KiB) Viewed 4297 times
obsolete asset
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matsta
- Posts: 730
- Joined: Mon Jan 29, 2007 7:50 am
- Location: 127.0.0.1
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by matsta » Sat Feb 14, 2009 9:04 am
Canon unbranded lens
cus im lazy.
Quick render. Just practicing some modelling.
Blenders booleans are utterly useless,
that is so much as to say that i cant use them
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Attachments
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- Canon Lenses.png (306.67 KiB) Viewed 4069 times
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Zom-B
- Posts: 4700
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
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Contact:
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by Zom-B » Sat Feb 14, 2009 9:34 am
nice matsa, even if the first one is extremely dark in the front... did ya use total RGB 000 Black?
I also love the floor, but I think the result would be nicer if you would stick to the matdb settings, also scale is a little off, your lens looks big like a cat
polygonmanufaktur.de
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matsta
- Posts: 730
- Joined: Mon Jan 29, 2007 7:50 am
- Location: 127.0.0.1
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by matsta » Sat Feb 14, 2009 10:15 am
i get errors when trying to use the .igm, says that the material being used is undefined, and i really couldnt be bothered to do it properly, to be honest ive never been able to use a .pigm, even after adjusting all the destinations and mat names etc. lol they could be REALLY small floor boards
lol thanks zomB
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Feb 16, 2009 10:40 pm
obsolete asset
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