"Tuscany"

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zeitmeister
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"Tuscany"

Post by zeitmeister » Sun Jan 25, 2009 10:21 pm

Hi there,
I downloaded Holger Schömann's beautiful Tuscany scene and rendered it with Indigo and Cindigo.

Link to the scene: http://www.cg-guide.com/index.php?action=tuscany

It was a little bit of work to translate all the Cinema 4D-shaded materials to plain texures, but in the end Cindigo did the rest; no material is customized.

Slight postwork in Photoshop like blooming, sky color grading etc., nothing major.

Hope you like it!
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Kosmokrator
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Post by Kosmokrator » Mon Jan 26, 2009 1:15 am

:shock:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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eulgrand
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Post by eulgrand » Mon Jan 26, 2009 1:25 am

Image

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suvakas
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Post by suvakas » Mon Jan 26, 2009 2:56 am

This is ace !!
Much better than the original.

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zeitmeister
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Post by zeitmeister » Mon Jan 26, 2009 3:33 am

Thank you, but I did very few...
it's all to Holger for building and providing the cool scene and Indigo for cool rendering. :-)

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CTZn
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Post by CTZn » Mon Jan 26, 2009 5:49 am

Great teamwork, here comes bigfoot :mrgreen:: bump/bevel/displacement ?

Bookmarking, thanks !

edit: ok I'm a bevel maniac, and even if I'm myself susceptible to produce such artifacts I'm reporting what pops into the eye first. And come on, light is all about shades !

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Namiro
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Post by Namiro » Mon Jan 26, 2009 8:08 am

amazing work ! it's nice

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OnoSendai
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Post by OnoSendai » Mon Jan 26, 2009 10:28 am

Definitely needs displacement on the wall :)

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zeitmeister
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Post by zeitmeister » Mon Jan 26, 2009 9:22 pm

It needs displacement, it needs slightly beveled edges on the house corners ...
but I wanted to render the scene "just as it comes" from the origin. :-)

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Zom-B
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Post by Zom-B » Mon Jan 26, 2009 11:17 pm

Very nice scene :)

I think I give it a try with displacement and phong/diffuse blending etc.
polygonmanufaktur.de

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zeitmeister
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Post by zeitmeister » Mon Jan 26, 2009 11:48 pm

Do it, I'm excited about these improvements!

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Zom-B
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Post by Zom-B » Tue Jan 27, 2009 4:13 am

I gave it a try, but failed quite quickly, because Indigo doesn't support blended mats with displacement :/

So I did a REQ

Converting such scenes to a Indigo export format in a Exporter is quite benchmark for these, and quite nice to find bugs and check out the workflow if there is any space for improvements...

This one seems to need quite much texture baking :/
polygonmanufaktur.de

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zeitmeister
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Post by zeitmeister » Tue Jan 27, 2009 4:29 am

Hehe, that's why I said I spent a little time on the textures. ^^
My very basic workflow: I opened every material in a new window, made a screenshot, opened this in photoshop and tried to achieve a very similar result there. Then I replaced the layered shader in every material with the new texture.
It took me about 1-2 hours... but this was the only way to get the materials to be ranslated to Indigo-materials.

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Jambert
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Post by Jambert » Tue Jan 27, 2009 4:39 am

Very nice work :shock:

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