holographic material
holographic material
Somethign like this
Basically, a material that is somewhat transparent and glows..
Basically, a material that is somewhat transparent and glows..
- Borgleader
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- Borgleader
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- Joined: Mon Jun 16, 2008 10:48 am
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How about something a little simpler.. A color display embedded in glass?
http://www.youtube.com/watch?v=jPauljzA ... re=related
Another example of a hologram is attached. If a new material type is needed (say "transparent glow" or something) then I think it would make a valuable addition.
http://www.youtube.com/watch?v=jPauljzA ... re=related
Another example of a hologram is attached. If a new material type is needed (say "transparent glow" or something) then I think it would make a valuable addition.
- Attachments
-
- yp.jpg (132.33 KiB) Viewed 7551 times
An holographic material looks like this:
the screen is totally invisible (it does not interact with light), even not casting shadows. Only the light it is emiting is visible. As such it's also the perfect candidate for laser beams.
edit: I'm insisting on the fact that, as a specular, this material will only work on closed meshes (volumes). Here I'm using a shrinked cube, it's no plane.
Code: Select all
<medium>
<name>blinn1_medium</name>
<precedence>6</precedence>
<basic>
<ior>1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0 0 0</rgb>
<gamma>2.200000048</gamma>
</rgb>
</absorption_coefficient_spectrum>
</basic>
</medium>
<material>
<name>blinn1SG</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>blinn1_medium</internal_medium_name>
<texture>
<uv_set>default</uv_set>
<path>C:\work\3d\Indigo\dev\shaderV2\hologram.png</path>
<exponent>2.2</exponent>
<b>1</b>
</texture>
<base_emission>
<constant>
<rgb>
<rgb>5000000 5000000 5000000</rgb>
<gamma>1</gamma>
</rgb>
</constant>
</base_emission>
<emission>
<texture>
<texture_index>0</texture_index>
</texture>
</emission>
</specular>
</material>
edit: I'm insisting on the fact that, as a specular, this material will only work on closed meshes (volumes). Here I'm using a shrinked cube, it's no plane.
- Attachments
-
- screen is a thin sheet (volume)
- hologram.jpg (33.35 KiB) Viewed 7534 times
Last edited by CTZn on Sun Jan 18, 2009 8:27 am, edited 2 times in total.
After you asked for the same thing again otherwhere I suppose you could not, did you ? This is the topic where you should have continued on...
I have myself written this shader by hand, the Maya to Indigo exporter is being reworked to export such materials out of the box (ie without string replacement, really by exporting material parameters).
I don't think you have asked in the SKIndigo forum on that matter, sorry neo0. but what is your head at ? If you can't use raw xml please stick with your exporter forum.
If I was admin, this would be a warning, sanctioned by the destruction of this thread without further comments.
Lucky you, that's just me.
I have myself written this shader by hand, the Maya to Indigo exporter is being reworked to export such materials out of the box (ie without string replacement, really by exporting material parameters).
I don't think you have asked in the SKIndigo forum on that matter, sorry neo0. but what is your head at ? If you can't use raw xml please stick with your exporter forum.
If I was admin, this would be a warning, sanctioned by the destruction of this thread without further comments.
Lucky you, that's just me.
- PureSpider
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I will follow up soon on this, wanting to do a better image than above (edit: referring to mine, of course ).
The material will be the very same, so the answer is "yes it would", if I am correct.
The material will be the very same, so the answer is "yes it would", if I am correct.
Last edited by CTZn on Mon Jan 19, 2009 10:09 am, edited 1 time in total.
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