Blendigo for 1.1.14
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
ok, so the problem with materials not being exported had to do with my materials being linked to the objects' (OB) data and not the meshes (ME) for everything in my scene. is there a reason that they would not be exported if that's the case? the materials showed up fine in the blendigo panel, they seem to have just been ignored at export time. I also noticed on a couple occasions I couldn't set the world scale lower than 1 - I don't know if that is a permanent problem or a random gui glitch. thanks!
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
There was something odd though. In the eenvironment tab. If I upped the exponent value for the world size. My uv mapping for the chair became all disgusting. So did the reflections on the windows and such. I dont know whyKram1032 wrote:lol
nice
I'll try it again later when I get a clear image on the current try and see if i can reproduce the error.
benn hired a mercenary to kill my sig...
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
you magnified things by 1000? Well, that's a pretty huge step. you'd have to multiply the ray nudge distance by 10 or 100...
Just think of this: If you set scenescale 1*10³= 1000, that means that what previously was a meter (1 BU = 1m) suddenly becomes a km!
Ray Nudge distance was actually introduced, because of such strange artifacts at overly huge sizes.... AFAIK....
Just think of this: If you set scenescale 1*10³= 1000, that means that what previously was a meter (1 BU = 1m) suddenly becomes a km!
Ray Nudge distance was actually introduced, because of such strange artifacts at overly huge sizes.... AFAIK....
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
- yellowzelo
- Posts: 3
- Joined: Thu Dec 18, 2008 10:33 pm
- Location: Slovakia
- Contact:
Hi, I'm getting this error when when exporting>
INDIGO EXPORT
Traceback (most recent call last):
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 3743, in buttonEvt
exportStill(filename)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2889, in exportStill
export(filename, 0)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2871, in export
exportIndigoScene(filename, objlist, meshlist, matlist, include)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2671, in exportIndigoScene
exportMaterial(mat, file, exportedmatlist, includelist)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 606, in exportMaterial
convertMaterial(mat)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 424, in convertMaterial
mat.properties['indigo'] = d
RuntimeError: invalid element in subgroup dict template!
INDIGO EXPORT
Traceback (most recent call last):
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 3743, in buttonEvt
exportStill(filename)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2889, in exportStill
export(filename, 0)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2871, in export
exportIndigoScene(filename, objlist, meshlist, matlist, include)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2671, in exportIndigoScene
exportMaterial(mat, file, exportedmatlist, includelist)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 606, in exportMaterial
convertMaterial(mat)
File "C:\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 424, in convertMaterial
mat.properties['indigo'] = d
RuntimeError: invalid element in subgroup dict template!
Who is online
Users browsing this forum: No registered users and 54 guests