Simple Renderings Thread

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Olis
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Post by Olis » Thu Dec 11, 2008 5:07 am

Layer blending I presume? :wink:
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SmartDen
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Post by SmartDen » Thu Dec 11, 2008 5:44 am

Olis wrote:Layer blending I presume? :wink:
you mean light layers. yes it is. 8)
Check normals, dude!

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Olis
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Post by Olis » Thu Dec 11, 2008 11:16 am

Such a fantastic feature.
Your lights stand no chance against the Indigo sun!

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CTZn
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Post by CTZn » Sun Dec 14, 2008 2:47 am

Image

Pane is textured diffuse_transmitter, leaves are 28% diffuse_transmitter 72% phong. Cropped 2x100px left and right.

Image

Mixed pane with 33% null material. Rendering time was around 1h for first image and 40mn for the second (both MLT, sampling x2).

The dancing Bamboo (movie: 4s@12fps, 720x576/2 ~5mn30/200spp/frame).

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Kram1032
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Post by Kram1032 » Sun Dec 14, 2008 11:39 pm

NULL-errors are gone? :D

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Zom-B
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Post by Zom-B » Tue Dec 16, 2008 8:38 am

Eat more Apples!

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Borgleader
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Post by Borgleader » Tue Dec 16, 2008 8:39 am

WoW they look really good but...the light reflections on the apples looks off to me. I'm thinking the exponent might be too low.
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Zom-B
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Post by Zom-B » Tue Dec 16, 2008 8:56 am

the fruit bowl is lit by a EnvMap + 5 studio lights. a light bump Map + a exponentMap with b @ 200 and IOR of 1.85.... maybe I should simply raise c by 20 and raise the IOR a little...
camera Tonemapping could enhance the reflections too... I'll keep on trying!
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CTZn
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Post by CTZn » Tue Dec 16, 2008 12:22 pm

I think it all depends wether they were washed, varnished sometimes (with a thin edible wax layer) or just natural. I think they look perfect as natural, water washed but now dry, apples :)

exponent B seems already too high for the rough surface of natural apples, and C too low btw :) So that really depends on how you want to qualify those apples, Zom-B, to me they are fine !

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WytRaven
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Post by WytRaven » Tue Dec 16, 2008 2:12 pm

Great texturing job ZomB. Very nice!
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Zom-B
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Post by Zom-B » Wed Dec 17, 2008 11:47 am

Ok, here the final image...

Tweaked bump Map + Exponent Map and also some settings to get some nice polished waxy apples :)
Camera tonemapping used with a sharp MN Filter with Ring = 0.5 and Blur = 0.

A little color correction in PS, also some denoising for the BG a slightly sharpen filter and enhanced vignetting plus some glow.

I call this one final!

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fused
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Post by fused » Wed Dec 17, 2008 7:19 pm

very nice rendering! :D

apples are a bit too shiny for my taste, but i guess it depends...

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Post by dmn » Wed Dec 17, 2008 9:04 pm

apples that shiny are usually a bit deeper and richer in color. The lighter colored ones don't usually have such a rough specular effect. Or possibly I've never seen waxed apples. Just a little more color richness. :D

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CTZn
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Post by CTZn » Wed Dec 17, 2008 9:09 pm

Whatever, you would peel and eat it the same way ;)

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Zom-B
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Post by Zom-B » Thu Dec 18, 2008 10:44 pm

Less waxy ftw!

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