Blendigo for 1.1.14
Well I am not so worried about who does what to it. It was impossible to get anyone to contribute to it at the time anyway. Nows your chance
Go ahead and restore it and add your bits
I thought that wiki was lost for all time and now I find it is preserved out there somewhere in a useable form. Great.
Remember its not just the Blender wiki thats gone but all documentation and tutorials for all applications
If you have it all and you intend to republish it well ok fine.
That goes for anyone holding copies of anything else published at the Indigo site.
We cant have users without documentation
Are you putting it in wikipedia for community safekeeping? or has ono indicated he wont host them anymore? or are you taking ownership/responsibility for the docs on behalf of Blenderheads?...
Go ahead and restore it and add your bits
I thought that wiki was lost for all time and now I find it is preserved out there somewhere in a useable form. Great.
Remember its not just the Blender wiki thats gone but all documentation and tutorials for all applications
If you have it all and you intend to republish it well ok fine.
That goes for anyone holding copies of anything else published at the Indigo site.
We cant have users without documentation
Are you putting it in wikipedia for community safekeeping? or has ono indicated he wont host them anymore? or are you taking ownership/responsibility for the docs on behalf of Blenderheads?...
Phong + Specular Reflectivity
There is a small bug in the current blendigo version:
When you activate the "Specular Reflectivity"-button, on the left you get a whole new set of RGB controller...but they have no effect at all... instead the RBG setting of the standard phong (RGB for the substrate) are used... and these are nowhere to find as soon as the "Specular Reflectivity"-button is activated.
When you activate the "Specular Reflectivity"-button, on the left you get a whole new set of RGB controller...but they have no effect at all... instead the RBG setting of the standard phong (RGB for the substrate) are used... and these are nowhere to find as soon as the "Specular Reflectivity"-button is activated.
Re: Phong + Specular Reflectivity
Thank you!Kyokutan wrote:There is a small bug in the current blendigo version:
When you activate the "Specular Reflectivity"-button, on the left you get a whole new set of RGB controller...but they have no effect at all... instead the RBG setting of the standard phong (RGB for the substrate) are used... and these are nowhere to find as soon as the "Specular Reflectivity"-button is activated.
Updated
Check normals, dude!
@smartden
As long as docs exist somewhere for people to access on a permanent basis...
I would actually prefer not to have things for the Blender community reside here at all and have said so in the past.
It is hard to attract participation from the wider Blender community and ongoing hosting is 'uncertain' or at least dependant on one person.
Looking into the crystal ball it may well be that Indigo has pretty well died out by the end of next year.
Unfortunately interest probably peaked some time ago and people have moved on or been attracted by the virtues of other renderers.
When you get the wiki back together I'll be sure to get a copy for archive purposes.
Thanks for your good work
As long as docs exist somewhere for people to access on a permanent basis...
I would actually prefer not to have things for the Blender community reside here at all and have said so in the past.
It is hard to attract participation from the wider Blender community and ongoing hosting is 'uncertain' or at least dependant on one person.
Looking into the crystal ball it may well be that Indigo has pretty well died out by the end of next year.
Unfortunately interest probably peaked some time ago and people have moved on or been attracted by the virtues of other renderers.
When you get the wiki back together I'll be sure to get a copy for archive purposes.
Thanks for your good work
Last edited by Big Fan on Sat Dec 06, 2008 10:06 am, edited 1 time in total.
I know that and it was not my intention to criticize it.CTZn wrote:That's no wonder if you read the Indigo documentation on specular_reflectivity... it overrides diffuse and ior.these are nowhere to find as soon as the "Specular Reflectivity"-button is activated
Its just that there have been two ways to fix the bug...first was just delete the second RGB setting set and let the first were it is...and second way was just to fix the the acess of the exporter to the right one... (SmartDen took the second way)
But hey... it doesn't matter anymore, because SmartDen fixed it in a blink of an eye.
SmartDen... you do great work with the exporter!
(Sorry when my bad english leads to confusion! )
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more information could be useful. let me know wich modifiers would not applied. and what do you mean with 'material filtering'?enricocerica wrote:Thanks SmartDen,
Several modifiers don't seem to be applied, I'll try to give you more information about them later on. By the way, it seems to work fine, you did a great job. If I'm not abusing, material filtering would be nice, I know, I'm becoming boring with that
Check normals, dude!
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As soon as I have some time I'll give you more info about the modifiers, the one I have in mind is the curve modifier. Regarding the "material filtering", I mean the limitation in the material window to the materials corresponding to the selected objects (or at least to the active one). Indeed, when you have alot of materials, the lasts are not available in the list, so we have to rename them to get them on first places. The best would be to have a button to activate/unactivate this function. Hope this is clearSmartDen wrote:more information could be useful. let me know wich modifiers would not applied. and what do you mean with 'material filtering'?enricocerica wrote:Thanks SmartDen,
Several modifiers don't seem to be applied, I'll try to give you more information about them later on. By the way, it seems to work fine, you did a great job. If I'm not abusing, material filtering would be nice, I know, I'm becoming boring with that
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Smartden? Would it be much trouble to override the uv set on the preview button? Because anytime I set it to something else than "uv" to render a scene, if i press Preview it'll give me an error and I have to change it back. Could you somehow skip the uv layer name grabbing and use "uv" no matter what it's set to? Just a thought
benn hired a mercenary to kill my sig...
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