finished Hectophone

Show off your final renders
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MadSwede
Posts: 54
Joined: Wed Sep 24, 2008 8:25 am
Location: North of Sweden

finished Hectophone

Post by MadSwede » Thu Dec 04, 2008 11:13 pm

Well, you've seen it before and while trying to come up with a good environment to place it in I've learned a lot.

Such as the fact that I'm worthless at creating environments.

Modelling: Blender 2.48a
Rendering: Indigo 1.1.11
Exporting: Blendigo 1.1.10 SW

Wallpaper texture made in inkscape, the rest are from free texture sites.

4600 ssp in ca 13 hours
Lighting with dougal2's OfficeC.exr

Higher resolution renders:
Original
Higher contrast, lower saturation
Slightly bloomed

Criticize away! :)
Attachments
HF_HighC_LowS_low.jpg
high C, low S
HF_HighC_LowS_low.jpg (132.34 KiB) Viewed 3627 times
HF_SickeningBloom_low.jpg
bloomed
HF_SickeningBloom_low.jpg (121.24 KiB) Viewed 3626 times
HF_Original_low.jpg
original
HF_Original_low.jpg (138.48 KiB) Viewed 3627 times

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Fri Dec 05, 2008 3:01 pm

I like the first and last ones the most. I'm not much of a fan the bloom.

Nice work :D

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Borgleader
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Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Fri Dec 05, 2008 3:06 pm

I like the bloom one most, reminds me of Bioshock for some odd reason.
benn hired a mercenary to kill my sig...

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MadSwede
Posts: 54
Joined: Wed Sep 24, 2008 8:25 am
Location: North of Sweden

Post by MadSwede » Fri Dec 05, 2008 6:44 pm

Thanks!
Borgleader wrote:I like the bloom one most, reminds me of Bioshock for some odd reason.
Well, I guess it's contemporary to the art déco style/era they used in that game and I suppose they had bloom as a post-option.

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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Dec 07, 2008 11:24 am

I like the bloomed most but if it had a tad lower saturation (not as much lower as in the 3rd), it would be perfect :)

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