indigoMeshExport

Announcements, requests and support regarding the MAYA exporter
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arneoog
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Post by arneoog » Mon Nov 27, 2006 12:05 am

Yepp, thanks Shawn!
Everything is working great now :D

My little 172034 tris brain model renders fine! (3 sec export time)
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CTZn
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Post by CTZn » Mon Nov 27, 2006 4:40 am

CG's heaven is closer now...

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ThatDude33
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Post by ThatDude33 » Mon Nov 27, 2006 3:19 pm

ive been away for a few days, but NICE! :shock: 8)

(i feel like im being replaced haha)

lol

joking. great job, yourdaftpunk 8)
Matt B. >>Maya To Indigo<<
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yourdaftpunk
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Post by yourdaftpunk » Mon Nov 27, 2006 3:58 pm

To be honest, the scripts are a much bigger project than the plug-in. In fact, the plug-in could be trimmed to less than 100 lines of code if the comments were removed.

What about the Indigo to Maya mels? 1000+ lines! :)

-shawn

bazuka
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Joined: Wed Nov 15, 2006 10:22 pm

Post by bazuka » Mon Nov 27, 2006 11:21 pm

people does this mesh exporter exports texture info?

people people im getting pissed here, coz i cant load stupid texture to mesh!!!

ok, as far as i can see this forum wont see me for a long time...

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CTZn
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Post by CTZn » Tue Nov 28, 2006 1:48 am

Men, he is worst than me :lol:

Go buy one* !

*One ready to texture renderer, no adds here of course ;)

And about the forum...

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manitwo
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Post by manitwo » Tue Nov 28, 2006 2:10 am

ok, as far as i can see this forum wont see me for a long time...
:shock: we won't miss you

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arneoog
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Post by arneoog » Tue Nov 28, 2006 2:41 am

yourdaftpunk, you must make support for the UVs too! :wink:

Btw, 1750 lines at the moment here :P

Also, Matt B, when do you think you'll have your updates done?
Should I "release v0.6.2 (beta 2) now or wait till you're done? :)

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ThatDude33
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Post by ThatDude33 » Tue Nov 28, 2006 11:17 am

you go ahead, i finished the material editor (minus textuers) for now, I'm just happy we support all mat types (except for metal) as of now ;)

i won't be scripting much due to the amount of homework and time playing sports is taking up... I'll try to sqeeze in a bit of practice but until then, you can releas the next one ;)
Matt B. >>Maya To Indigo<<
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yourdaftpunk
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Post by yourdaftpunk » Tue Nov 28, 2006 4:18 pm

Lil' update here- minimal UV support. I think the coordinates are right. Someone should check. For now it takes only one uvset per model- the first one it finds.

http://www.shawnlipowski.com/plug-ins/i ... 7_2006.zip

-shawn

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psor
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Post by psor » Tue Nov 28, 2006 11:09 pm

Guys, just wanna say, and I'm not a Maya user, it's a pleasure to read
this thread. Good teamwork! 8)


take care
psor
"The sleeper must awaken"

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CTZn
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Post by CTZn » Wed Nov 29, 2006 4:21 am

Sorry yourdaftpunk, havent tested UVs yet cause I'm fighting too with camera params, and I'm more of a procedural guy...

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