Blendigo for v1.1.13

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Post by SmartDen » Fri Nov 14, 2008 9:34 pm

Olis wrote:Sorry I haven't responded on my error. The scene is quite large.
I looked up the default_meshes.xml and found this:
Image

It doesn't seem like Indigo accepts that.
the problem is fixed as well a lot of other. i also wewrote the whole instances part. i just need some more test and i 'll release it. if anybody have fun to test it too, welcome on the irc channel or icq
Check normals, dude!

Image
Image

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Borgleader
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Post by Borgleader » Mon Nov 17, 2008 3:26 pm

The version where the #IND00 problem is it the one in the first post? Because I'm getting the same error :( And well...fixing it is taking a long time because...there are so many friggin vertices in the scene notepad++ is taking like....5-10 min to replace them (at least)

I have a scene ready for you but ...it's the .blend because the igs is like 30 Mb. (even the scene if i use blender's compression AND .zip it is like 6.5Mb)

I'll send it to you by PM if you want :)

P.S: If you want me to test your new script on my scene I gladly will :)
benn hired a mercenary to kill my sig...

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aleksandera
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Post by aleksandera » Wed Nov 19, 2008 4:15 am

Can anybody tell me what's wrong here?

Thx!
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5OnIt
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Post by 5OnIt » Wed Nov 19, 2008 8:01 am

Is there any special reason why I can't set the A,B, and C bumpmap values? Seem permanently stuck at 0.06. Is it supposed to be that way now?

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SmartDen
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Post by SmartDen » Wed Nov 19, 2008 9:01 am

sorry people, i was busy with seed up the instances export. i'll release new version soon with all(hav i forgot something?) reported bugs corrected.
Check normals, dude!

Image
Image

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Olis
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Post by Olis » Wed Nov 19, 2008 11:43 am

Awesome :D Can't wait!
Your lights stand no chance against the Indigo sun!

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Borgleader
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Post by Borgleader » Wed Nov 19, 2008 11:53 am

Olis wrote:Awesome :D Can't wait!
+1
benn hired a mercenary to kill my sig...

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5OnIt
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Post by 5OnIt » Wed Nov 19, 2008 2:36 pm

Thanks Smart! Much appreciated!

Disnel
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Post by Disnel » Sat Nov 22, 2008 2:59 am

Hello,

first I must thank for all work done on Indigo and Blendigo (this is my first post to this forum and I feel, that I should express some gratitude, not only post bug report ;-)

And now the problem: blendigo crashes when I try to select material with image texture from "Blender mat" list in "Materials" tab. Dump to console says:

Code: Select all

Traceback (most recent call last):
  File "/home/disnel/.blender/scripts/blendigo_v1113.py", line 3706, in buttonEvt
    materialButtonEvt(evt) # zuegs: added material editor
  File "/home/disnel/.blender/scripts/blendigo_v1113.py", line 1579, in materialButtonEvt
    readWriteMaterial(activeMaterial, 0)
  File "/home/disnel/.blender/scripts/blendigo_v1113.py", line 458, in readWriteMaterial
    convertMaterial(m)
  File "/home/disnel/.blender/scripts/blendigo_v1113.py", line 418, in convertMaterial
    mat.properties['indigo'] = d
RuntimeError: invalid element in subgroup dict template!
Trying with stock Blender 2.48 on Debian Lenny.

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SmartDen
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Post by SmartDen » Tue Nov 25, 2008 5:56 am

instances test
ImageImage
about 500,000 instances
Check normals, dude!

Image
Image

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Zom-B
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Post by Zom-B » Tue Nov 25, 2008 6:13 am

Oh my god.... 88h to render 43spp :shock: :shock: :shock:

In my most extreme SSS tests Indigo was still a lot faster than this... something smells fishy here!
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Kram1032
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Post by Kram1032 » Tue Nov 25, 2008 8:28 am

89* - the minutes nearly completed an hour...

well, the only thing I can think of: Try to turn off BiDir... - as in Atmosphere, where the size represents one of the worst cases for BiDir...
But a nice test :D

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SmartDen
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Post by SmartDen » Tue Nov 25, 2008 10:23 am

i rendered it somthing about 30 hours, all other time in was paused, because i needed the whole computer power.
Check normals, dude!

Image
Image

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Kram1032
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Post by Kram1032 » Tue Nov 25, 2008 10:35 am

Oh lol...
As only tonemapping is done during that time, the timer should pause too....

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SmartDen
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Post by SmartDen » Tue Nov 25, 2008 10:59 am

you can try it, if you don't believe me, time don't stop when you pause the render
Check normals, dude!

Image
Image

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