[REQ] OBJ support
[REQ] OBJ support
Allowing Indigo to use .obj meshes directly as it does with .3ds files would be much more than an upgrade for Maya/modo/ScketchUp/so on/... users.
Conversion between obj and 3ds is not an option, it has never, ever been in fact
Please...
Conversion between obj and 3ds is not an option, it has never, ever been in fact
Please...
Yes I agree with you.
if indigo can read obj as 3ds files that can speed up the export from maya with the maya script export (great stuff this exporter). also the exporter can only make the structures of the scene and link the obj file as a 3ds file... that will be say that the exporter for maya will be faster, more flexible and also can manage bigger scene without wait 30 min for export a scene (ps : I have a dual xeon HT 2.8 Ghz.... )
Do you think you can do this OnoSendai ?
Ps : shaders are great idea for layered material, is it possible to tell me how you do your 2 tests to mix 2 materials and is it possible with indigo v 0.6 ?
Best regards.
Matt
if indigo can read obj as 3ds files that can speed up the export from maya with the maya script export (great stuff this exporter). also the exporter can only make the structures of the scene and link the obj file as a 3ds file... that will be say that the exporter for maya will be faster, more flexible and also can manage bigger scene without wait 30 min for export a scene (ps : I have a dual xeon HT 2.8 Ghz.... )
Do you think you can do this OnoSendai ?
Ps : shaders are great idea for layered material, is it possible to tell me how you do your 2 tests to mix 2 materials and is it possible with indigo v 0.6 ?
Best regards.
Matt
- ThatDude33
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Last but not least:
http://usa.autodesk.com/adsk/servlet/it ... id=74813943DS File Format Toolkit
This archive contains the 3DS file format SDK. Note that the 3DS file format is no longer supported by Autodesk.
Well, using IndigoExplorer you can see that worksArne wrote:Nick said it should work...
Indigo 0.6 rendered my object correctly ! Funky I would say... reverse slashes or something ?<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<IndigoScene>
<Environment mode="1" color="255,255,255" turbidity="2" sky_gain="0.005" sundir="-57,-20,80" sundirHP="53,251" env_enabled="0" env_file_path="" env_width="640" env_gain="0.9" />
<Films selected="0">
<Film type="Camera" aspect_ratio="1.33" sensor_width="0.036" aperture_radius="0.001" white_balance="3" fps="25" xRes="800" yRes="400" regionType="0" region="0,0,0,0" split="0,0">
<Camera position="40.85987,16.2275,45.49464" rotation="-0.01335365,0.3799465,0.005485669,0.9248958" focus_distance="60.2105293273926" lens_sensor_dist="0.03" />
</Film>
</Films>
<Object path="C:/work/3d/simplet_man.obj" assemblyMode="2" layerHidden="">
<Material layer="Default" name="glass" />
</Object>
<Target outputImagePath="" />
<Render old_render_support="0" max_time="500" max_mutation_per_pixel="500" num_threads="1" bidirectional="1" image_save_period="20" save_tonemapped_exr="0" save_untonemapped_exr="0" metropolis="1" large_mutation_prob="0.4" max_change="0.025" max_num_consec_rejections="100" russian_roulette_live_prob="0.7" max_depth="1000" strata_width="5" logging="1" cache_trees="0" reinhard_pre_scale="1" reinhard_post_scale="1" />
</IndigoScene>
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