This is my attempt to create another Rubiks Cube Render.
Originally made with Maya 2008 to render with mia_material_x in mental ray, I've converted the the materials to render it with indigo 1.1.11.
I also tried to optimize the render settings, although I'm pretty new to indigo (for Maya)
Render time: 7h / 264 Samples Per Pixel an AMD X2 3800+.
Yet another rubiks cube!
Yet another rubiks cube!
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The brightness is around 0.9.
I know I should let indigo run longer, but I the moment I don't have the time to run it for additional 7 hours. But there's also another thing I plan: rigging the cube. But I'm not sure how to do it, yet. I guess I'll have to use a MEL script.
Oh, and before I forget: I'm also trying to optimize the render settings further to get an smooth image even at only 7 hours. I'm trying to beat my commercial fryrender. Beating Maxwell with Indigo is no problem, because Maxwell is pretty slow. Fry is ways faster than Maxwell, but I think I can also beat Fryrender with Indigo
I know I should let indigo run longer, but I the moment I don't have the time to run it for additional 7 hours. But there's also another thing I plan: rigging the cube. But I'm not sure how to do it, yet. I guess I'll have to use a MEL script.
Oh, and before I forget: I'm also trying to optimize the render settings further to get an smooth image even at only 7 hours. I'm trying to beat my commercial fryrender. Beating Maxwell with Indigo is no problem, because Maxwell is pretty slow. Fry is ways faster than Maxwell, but I think I can also beat Fryrender with Indigo
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