Shelby Cobra 427s - UPDATE
Shelby Cobra 427s - UPDATE
Last edited by doublez on Sat Oct 25, 2008 12:56 pm, edited 2 times in total.
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
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I for one would have changed the lighting... I'm sorry I didn't see that clearly earlier in you wip, but your model would be in much better shape imo in a "show-room" environment. That would be: arrays of lights on the ceiling, and a wide opening toward exterior (biiig mesh emiter but much dimmer than direct sunlight).
The lights are actually too small and fail to pull the shape out of shadows. Sorry that's harsh :/
I must add that the modeling is great and the renders clean
The lights are actually too small and fail to pull the shape out of shadows. Sorry that's harsh :/
I must add that the modeling is great and the renders clean
obsolete asset
Oki as a starting point you can use this texture for the ceiling's emission:
*edit: awoops bitdepth is wrong, needs conversion ah no it has an alpha layer
I'm editing mats by hand, I didn't do such emiters since I stopped using mental ray and final gather.
** no way I've got a luminance() unhandled error trying with textures, even jpg
I'll try another approach, a box with openings and sun or uniform background. Sounds bad but could do.
*edit: awoops bitdepth is wrong, needs conversion ah no it has an alpha layer
I'm editing mats by hand, I didn't do such emiters since I stopped using mental ray and final gather.
** no way I've got a luminance() unhandled error trying with textures, even jpg
I'll try another approach, a box with openings and sun or uniform background. Sounds bad but could do.
- Attachments
-
- neons_2x4.zip
- A tga texture representing 2 rows of 4 white stripes on a black background. Studio setups are made easy with (base_)emission.
- (26.46 KiB) Downloaded 205 times
obsolete asset
I was refering about someting like that image, exit portals are underlined. Designed to work wih either sun, background or env map.
Of course you can do the same with simple emitters, the point is to recreate a common environment, where we are used to see cars I guess. Finally nevermind, that was just me :/
Of course you can do the same with simple emitters, the point is to recreate a common environment, where we are used to see cars I guess. Finally nevermind, that was just me :/
obsolete asset
- PureSpider
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