Hello!
After working through the "Blender 2.4 / Indigo 0.5 Tutorial / Manual - version 0.12" a few times now,
i got stuck at some peculiar problem. But see for yourselves:
The window seems to reflect the ground, but this should be impossible -
I didn't activate any raymirroring in Blender before exporting to XML.
That's what I use:
Blender 3D 2.42a -> XML Script -> Indigo 0.6 Test 1
This file contains the blendfile (packed) and the xml file with the texture:
http://home.arcor.de/gottofdarkness/Bil ... cene10.rar
XML file only:
http://home.arcor.de/gottofdarkness/Bil ... sunsky.xml
I played with several settings in export and materials (all three available); for the ground mesh, the windows
and the world texture (which is or should be just white). But i never got rid of this strange mirror-bug?-thing.
Would be nice if anybody could help me with this, thanks
Transparent Window - Mirror Bug?
Transparent Window - Mirror Bug?
Last edited by Marotzke on Sun Nov 19, 2006 10:35 pm, edited 1 time in total.
Hello!
Now that I used a thin cube; I must sadly admit - it didn't work the way I wanted to:
(Windows + Sunsky)
More pictures:
(Windows + Background)
http://home.arcor.de/gottofdarkness/Bil ... ground.jpg
(No Windows + Sunsky)
http://home.arcor.de/gottofdarkness/Bil ... sunsky.jpg
(No Windows + Background)
http://home.arcor.de/gottofdarkness/Bil ... ground.jpg
Btw.: The bad ground comse from the bumpmap, I think. But that's not the problem.
Thanks for help in advance
Now that I used a thin cube; I must sadly admit - it didn't work the way I wanted to:
(Windows + Sunsky)
More pictures:
(Windows + Background)
http://home.arcor.de/gottofdarkness/Bil ... ground.jpg
(No Windows + Sunsky)
http://home.arcor.de/gottofdarkness/Bil ... sunsky.jpg
(No Windows + Background)
http://home.arcor.de/gottofdarkness/Bil ... ground.jpg
Btw.: The bad ground comse from the bumpmap, I think. But that's not the problem.
Thanks for help in advance
Ehmm... ...it worked fine
Thanks!
The normals had to point inside... hm.
I'll keep that normal-problem in mind.
Thanks twice... now my life has a meaning again
Edit
@IanC
Thx for the tip; I'll remember that too
Thanks!
The normals had to point inside... hm.
I'll keep that normal-problem in mind.
Thanks twice... now my life has a meaning again
Edit
@IanC
Thx for the tip; I'll remember that too
Last edited by Marotzke on Tue Nov 21, 2006 2:33 am, edited 1 time in total.
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