[REQ] OBJ support

Feature requests, bug reports and related discussion
Post Reply
9 posts • Page 1 of 1
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

[REQ] OBJ support

Post by CTZn » Fri Nov 17, 2006 8:32 pm

Allowing Indigo to use .obj meshes directly as it does with .3ds files would be much more than an upgrade for Maya/modo/ScketchUp/so on/... users.

Conversion between obj and 3ds is not an option, it has never, ever been in fact :roll:

Please...

MattMR2
Posts: 28
Joined: Sun Sep 24, 2006 4:28 am

Post by MattMR2 » Sun Nov 19, 2006 5:11 am

Yes I agree with you.

if indigo can read obj as 3ds files that can speed up the export from maya with the maya script export (great stuff this exporter). also the exporter can only make the structures of the scene and link the obj file as a 3ds file... that will be say that the exporter for maya will be faster, more flexible and also can manage bigger scene without wait 30 min :shock: for export a scene (ps : I have a dual xeon HT 2.8 Ghz.... :roll: )

Do you think you can do this OnoSendai ?

Ps : shaders are great idea for layered material, is it possible to tell me how you do your 2 tests to mix 2 materials and is it possible with indigo v 0.6 ?

Best regards.

Matt

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Sun Nov 19, 2006 5:12 am

yeah... if we can get a working obj import then I can make the exporter to actually work at normal speed :? ... rather than how slow it really is :(
Matt B. >>Maya To Indigo<<
Image

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Sun Nov 19, 2006 5:14 am

Yes, OBJ support would be great! :D :D :D


take care
psor
"The sleeper must awaken"

MattMR2
Posts: 28
Joined: Sun Sep 24, 2006 4:28 am

Post by MattMR2 » Sun Nov 19, 2006 5:53 am

There are an obj exporter that works good in maya... if indigo can read obj, your exporter just need to export per object an obj file... that will be a great speedup... your exporter is slow but it exist so your exporter is an hope for maya user :wink:

Best regards

Matt

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Sun Nov 19, 2006 6:00 am

OBJ! OBJ! OBJ! :D
Nick said it should work... indigo accepts them, but there is no object there when it renders... :?
Go, Maya-MEL-obj-XML-indigo syncing! 8)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Thu Nov 23, 2006 12:19 pm

Last but not least:
3DS File Format Toolkit

This archive contains the 3DS file format SDK. Note that the 3DS file format is no longer supported by Autodesk.
http://usa.autodesk.com/adsk/servlet/it ... id=7481394

:D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat Dec 02, 2006 6:23 pm

Arne wrote:Nick said it should work...
Well, using IndigoExplorer you can see that works
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<IndigoScene>
<Environment mode="1" color="255,255,255" turbidity="2" sky_gain="0.005" sundir="-57,-20,80" sundirHP="53,251" env_enabled="0" env_file_path="" env_width="640" env_gain="0.9" />
<Films selected="0">
<Film type="Camera" aspect_ratio="1.33" sensor_width="0.036" aperture_radius="0.001" white_balance="3" fps="25" xRes="800" yRes="400" regionType="0" region="0,0,0,0" split="0,0">
<Camera position="40.85987,16.2275,45.49464" rotation="-0.01335365,0.3799465,0.005485669,0.9248958" focus_distance="60.2105293273926" lens_sensor_dist="0.03" />
</Film>
</Films>
<Object path="C:/work/3d/simplet_man.obj" assemblyMode="2" layerHidden="">
<Material layer="Default" name="glass" />
</Object>

<Target outputImagePath="" />
<Render old_render_support="0" max_time="500" max_mutation_per_pixel="500" num_threads="1" bidirectional="1" image_save_period="20" save_tonemapped_exr="0" save_untonemapped_exr="0" metropolis="1" large_mutation_prob="0.4" max_change="0.025" max_num_consec_rejections="100" russian_roulette_live_prob="0.7" max_depth="1000" strata_width="5" logging="1" cache_trees="0" reinhard_pre_scale="1" reinhard_post_scale="1" />
</IndigoScene>
Indigo 0.6 rendered my object correctly ! Funky I would say... reverse slashes or something ?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Dec 18, 2006 11:13 pm

Nevermind the previous post, this is not an Indigo description scene exposed here. I'm now pretty sure the issue with obj files is a material one :?

Post Reply
9 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 10 guests