Nothing complicated here - just a simple scene to wet my appetite for Indigo after not using it for ages. Stone mat is ARK's formed concrete from the Indigo mat db. Scene is still cooking, as it is rendering at a huge 3264x3264
Maya 2008 x64 (linux native)
MtI 1.0.9_3
Indigo 1.0.9 x64 (linux native)
Zen Stones
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zsouthboy
http://www.debevec.org/Research/HDR/vinesunset.hdr
Of course you need to convert it to EXR
I use an Windows free version of an application that works well under WINE for this called Photomatix
http://www.debevec.org/Research/HDR/vinesunset.hdr
Of course you need to convert it to EXR
I use an Windows free version of an application that works well under WINE for this called Photomatix
All your base are belongs to meshLights+HDRI lightning combo in Indigo
You have to take care that the mesh light don't kill the power of your env_map.
Simply test with a mirror ball and tweak your env_map/lighsource power to fit!
I'm telling you, because its hard to see the influence of an env_map here... but maybe its just me
You have to take care that the mesh light don't kill the power of your env_map.
Simply test with a mirror ball and tweak your env_map/lighsource power to fit!
I'm telling you, because its hard to see the influence of an env_map here... but maybe its just me
polygonmanufaktur.de
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